| contractDestinationWeight | GameVariables | |
| contractFundsAdvanceFactor | GameVariables | |
| contractFundsCompletionFactor | GameVariables | |
| contractFundsFailureFactor | GameVariables | |
| contractPrestigeExceptional | GameVariables | |
| contractPrestigeSignificant | GameVariables | |
| contractPrestigeTrivial | GameVariables | |
| contractReputationCompletionFactor | GameVariables | |
| contractReputationFailureFactor | GameVariables | |
| contractScienceCompletionFactor | GameVariables | |
| EVAIsPossible(bool evaUnlocked, Vessel v) | GameVariables | inlinevirtual |
| GetActiveContractsLimit(float mCtrlNormLevel) | GameVariables | inlinevirtual |
| GetActiveCrewLimit(float astroComplexNormLevel) | GameVariables | inlinevirtual |
| GetActiveStrategyLimit(float adminNormLevel) | GameVariables | inlinevirtual |
| GetContractDestinationWeight(CelestialBody body) | GameVariables | inlinevirtual |
| GetContractFundsAdvanceFactor(Contracts.Contract.ContractPrestige prestige) | GameVariables | inlinevirtual |
| GetContractFundsCompletionFactor(Contracts.Contract.ContractPrestige prestige) | GameVariables | inlinevirtual |
| GetContractFundsFailureFactor(Contracts.Contract.ContractPrestige prestige) | GameVariables | inlinevirtual |
| GetContractLevelLimit(float mCtrlNormLevel) | GameVariables | inlinevirtual |
| GetContractPrestigeFactor(Contracts.Contract.ContractPrestige prestige) | GameVariables | inlinevirtual |
| GetContractReputationCompletionFactor(Contracts.Contract.ContractPrestige prestige) | GameVariables | inlinevirtual |
| GetContractReputationFailureFactor(Contracts.Contract.ContractPrestige prestige) | GameVariables | inlinevirtual |
| GetContractScienceCompletionFactor(Contracts.Contract.ContractPrestige prestige) | GameVariables | inlinevirtual |
| GetCraftMassLimit(float editorNormLevel, bool isPad) | GameVariables | inlinevirtual |
| GetCraftSizeLimit(float editorNormLevel, bool isPad) | GameVariables | inlinevirtual |
| GetCrewLevelLimit(float astroComplexNormLevel) | GameVariables | inlinevirtual |
| GetDataToScienceRatio(float RnDnormLevel) | GameVariables | inlinevirtual |
| GetDSNPowerCurve() | GameVariables | inlinevirtual |
| GetDSNRange(float level) | GameVariables | inlinevirtual |
| GetDSNRangeCurve() | GameVariables | inlinevirtual |
| GetDSNScienceCurve() | GameVariables | inlinevirtual |
| GetEVALockedReason(Vessel v, ProtoCrewMember crew) | GameVariables | inlinevirtual |
| GetExperimentLevel(float RnDnormLevel) | GameVariables | inlinevirtual |
| GetMentalityDeadlineFactor(float mentalityFactor, Contracts.Contract.ContractPrestige prestige) | GameVariables | inlinevirtual |
| GetMentalityExpiryFactor(float mentalityFactor, Contracts.Contract.ContractPrestige prestige) | GameVariables | inlinevirtual |
| GetMentalityFundsFactor(float mentalityFactor, Contracts.Contract.ContractPrestige prestige) | GameVariables | inlinevirtual |
| GetMentalityReputationFactor(float mentalityFactor, Contracts.Contract.ContractPrestige prestige) | GameVariables | inlinevirtual |
| GetMentalityScienceFactor(float mentalityFactor, Contracts.Contract.ContractPrestige prestige) | GameVariables | inlinevirtual |
| GetOrbitDisplayMode(float tsNormLevel) | GameVariables | inlinevirtual |
| GetPartCountLimit(float editorNormLevel, bool isVAB) | GameVariables | inlinevirtual |
| GetPatchesAheadLimit(float tsNormLevel) | GameVariables | inlinevirtual |
| GetRecoveredPartValue(float pValue) | GameVariables | inlinevirtual |
| GetRecoveredResourceValue(float rscValue) | GameVariables | inlinevirtual |
| GetRecruitHireCost(int currentActive, float baseCost, float flatRate, float rateModifier) | GameVariables | inlinestatic |
| GetRecruitHireCost(int currentActive) | GameVariables | inlinevirtual |
| GetScienceCostLimit(float RnDnormLevel) | GameVariables | inlinevirtual |
| GetStrategyCommitRange(float adminNormLevel) | GameVariables | inlinevirtual |
| GetStrategyLevelLimit(float adminNormLevel) | GameVariables | inlinevirtual |
| GetTrackedObjectLimit(float tsNormLevel) | GameVariables | inlinevirtual |
| Instance | GameVariables | static |
| ManeuverToolAvailable(float tsNormLevel) | GameVariables | inlinevirtual |
| mentalityDeadlineExceptional | GameVariables | |
| mentalityDeadlineSignificant | GameVariables | |
| mentalityDeadlineTrivial | GameVariables | |
| mentalityExpiryExceptional | GameVariables | |
| mentalityExpirySignificant | GameVariables | |
| mentalityExpiryTrivial | GameVariables | |
| mentalityFundsExceptional | GameVariables | |
| mentalityFundsSignificant | GameVariables | |
| mentalityFundsTrivial | GameVariables | |
| mentalityReputationExceptional | GameVariables | |
| mentalityReputationSignificant | GameVariables | |
| mentalityReputationTrivial | GameVariables | |
| mentalityScienceExceptional | GameVariables | |
| mentalityScienceSignificant | GameVariables | |
| mentalityScienceTrivial | GameVariables | |
| MinTrackedObjectSize(float tsNormLevel) | GameVariables | inlinevirtual |
| OrbitDisplayMode enum name | GameVariables | |
| partRecoveryValueFactor | GameVariables | |
| reputationAddition | GameVariables | |
| reputationKerbalDeath | GameVariables | |
| reputationKerbalRecovery | GameVariables | |
| reputationSubtraction | GameVariables | |
| resourceRecoveryValueFactor | GameVariables | |
| ScoreFlightEnvelope(float altitude, float altEnvelope, float speed, float speedEnvelope) | GameVariables | inlinevirtual |
| ScoreSituation(Vessel.Situations sit, CelestialBody where) | GameVariables | inlinevirtual |
| UnlockedActionGroupsCustom(float editorNormLevel, bool isVAB) | GameVariables | inlinevirtual |
| UnlockedActionGroupsStock(float editorNormLevel, bool isVAB) | GameVariables | inlinevirtual |
| UnlockedEVA(float astroComplexNormLevel) | GameVariables | inlinevirtual |
| UnlockedEVAClamber(float astroComplexNormLevel) | GameVariables | inlinevirtual |
| UnlockedEVAFlags(float astroComplexNormLevel) | GameVariables | inlinevirtual |
| UnlockedFlightPlanning(float mCtrlNormLevel) | GameVariables | inlinevirtual |
| UnlockedFuelTransfer(float editorNormLevel) | GameVariables | inlinevirtual |
| UnlockedSpaceObjectDiscovery(float tsNormLevel) | GameVariables | inlinevirtual |