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Kerbal Space Program
1.12.4
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This is the complete list of members for GeometryBuffer, including all inherited members.
| Check(bool AutoResolveVLimit, bool DebugOut) | GeometryBuffer | inline |
| GeometryBuffer() | GeometryBuffer | inline |
| hasNormals | GeometryBuffer | |
| hasUVs | GeometryBuffer | |
| isEmpty | GeometryBuffer | |
| normals | GeometryBuffer | |
| numObjects | GeometryBuffer | |
| objects | GeometryBuffer | |
| PopulateMeshes(GameObject[] gs, Dictionary< string, Material > mats) | GeometryBuffer | inline |
| PushFace(FaceIndices f) | GeometryBuffer | inline |
| PushGroup(string name) | GeometryBuffer | inline |
| PushMaterialGroup(string name) | GeometryBuffer | inline |
| PushNormal(Vector3 v) | GeometryBuffer | inline |
| PushObject(string name) | GeometryBuffer | inline |
| PushUV(Vector2 v) | GeometryBuffer | inline |
| PushVertex(Vector3 v) | GeometryBuffer | inline |
| ResolveLimit() | GeometryBuffer | inline |
| ReturnMaterialNames() | GeometryBuffer | inline |
| TangentSolver(Mesh mesh) | GeometryBuffer | inlinestatic |
| uvs | GeometryBuffer | |
| vertices | GeometryBuffer |
1.8.7