| AddFlag(Part flag) | ProceduralFairings.FairingPanel | inline |
| attachedFlagParts | ProceduralFairings.FairingPanel | |
| bottom | ProceduralFairings.FairingPanel | |
| BuildMesh(bool triangulate, FairingPanel prevPanel) | ProceduralFairings.FairingPanel | inline |
| CleanUp() | ProceduralFairings.FairingPanel | inline |
| ColliderContainer | ProceduralFairings.FairingPanel | |
| ContainsSection(FairingXSection sec) | ProceduralFairings.FairingPanel | inline |
| Despawn() | ProceduralFairings.FairingPanel | inline |
| FairingPanel(FairingXSection[] xSections, Material mat, float arcFrom, float arcTo, ModuleProceduralFairing host) | ProceduralFairings.FairingPanel | inline |
| GeneratePanelColliders(GameObject hostGo, int layer, bool isTrigger) | ProceduralFairings.FairingPanel | inline |
| GenerateSectionColliders(Transform modelTransform, List< FairingXSection > xSections, int nSides) | ProceduralFairings.FairingPanel | inline |
| GetArea() | ProceduralFairings.FairingPanel | inline |
| GetBounds() | ProceduralFairings.FairingPanel | inline |
| GetCursorProximity(Vector3 cursorPosition, float range, Camera referenceCamera) | ProceduralFairings.FairingPanel | inline |
| GetMidPoint() | ProceduralFairings.FairingPanel | inline |
| GetSlope() | ProceduralFairings.FairingPanel | inline |
| go | ProceduralFairings.FairingPanel | |
| isCap | ProceduralFairings.FairingPanel | |
| isLast | ProceduralFairings.FairingPanel | |
| mat | ProceduralFairings.FairingPanel | |
| mesh | ProceduralFairings.FairingPanel | |
| panelIndex | ProceduralFairings.FairingPanel | |
| persistentXSection | ProceduralFairings.FairingPanel | |
| ReadyFlagsForJettison() | ProceduralFairings.FairingPanel | inline |
| RemoveFlag(uint FlagID) | ProceduralFairings.FairingPanel | inline |
| SetCollapsedViewInstantly() | ProceduralFairings.FairingPanel | inline |
| SetExplodedView(float t) | ProceduralFairings.FairingPanel | inline |
| SetOpacity(float o) | ProceduralFairings.FairingPanel | inline |
| SetTgtExplodedView(float t) | ProceduralFairings.FairingPanel | inline |
| SetTgtOpacity(float o) | ProceduralFairings.FairingPanel | inline |
| SetupPanelArray(int nSegments, Material FairingMaterial, Material FairingConeMaterial, List< FairingXSection > xSections, ModuleProceduralFairing host, float capRadius) | ProceduralFairings.FairingPanel | inlinestatic |
| Spawn(Transform trf) | ProceduralFairings.FairingPanel | inline |
| top | ProceduralFairings.FairingPanel | |