| AssociateWithClan(CSteamID steamIDClan) | Steamworks.SteamGameServer | inlinestatic |
| BeginAuthSession(byte[] pAuthTicket, int cbAuthTicket, CSteamID steamID) | Steamworks.SteamGameServer | inlinestatic |
| BLoggedOn() | Steamworks.SteamGameServer | inlinestatic |
| BSecure() | Steamworks.SteamGameServer | inlinestatic |
| BUpdateUserData(CSteamID steamIDUser, string pchPlayerName, uint uScore) | Steamworks.SteamGameServer | inlinestatic |
| CancelAuthTicket(HAuthTicket hAuthTicket) | Steamworks.SteamGameServer | inlinestatic |
| ClearAllKeyValues() | Steamworks.SteamGameServer | inlinestatic |
| ComputeNewPlayerCompatibility(CSteamID steamIDNewPlayer) | Steamworks.SteamGameServer | inlinestatic |
| CreateUnauthenticatedUserConnection() | Steamworks.SteamGameServer | inlinestatic |
| EnableHeartbeats(bool bActive) | Steamworks.SteamGameServer | inlinestatic |
| EndAuthSession(CSteamID steamID) | Steamworks.SteamGameServer | inlinestatic |
| ForceHeartbeat() | Steamworks.SteamGameServer | inlinestatic |
| GetAuthSessionTicket(byte[] pTicket, int cbMaxTicket, out uint pcbTicket) | Steamworks.SteamGameServer | inlinestatic |
| GetGameplayStats() | Steamworks.SteamGameServer | inlinestatic |
| GetNextOutgoingPacket(byte[] pOut, int cbMaxOut, out uint pNetAdr, out ushort pPort) | Steamworks.SteamGameServer | inlinestatic |
| GetPublicIP() | Steamworks.SteamGameServer | inlinestatic |
| GetServerReputation() | Steamworks.SteamGameServer | inlinestatic |
| GetSteamID() | Steamworks.SteamGameServer | inlinestatic |
| HandleIncomingPacket(byte[] pData, int cbData, uint srcIP, ushort srcPort) | Steamworks.SteamGameServer | inlinestatic |
| InitGameServer(uint unIP, ushort usGamePort, ushort usQueryPort, uint unFlags, AppId_t nGameAppId, string pchVersionString) | Steamworks.SteamGameServer | inlinestatic |
| LogOff() | Steamworks.SteamGameServer | inlinestatic |
| LogOn(string pszToken) | Steamworks.SteamGameServer | inlinestatic |
| LogOnAnonymous() | Steamworks.SteamGameServer | inlinestatic |
| RequestUserGroupStatus(CSteamID steamIDUser, CSteamID steamIDGroup) | Steamworks.SteamGameServer | inlinestatic |
| SendUserConnectAndAuthenticate(uint unIPClient, byte[] pvAuthBlob, uint cubAuthBlobSize, out CSteamID pSteamIDUser) | Steamworks.SteamGameServer | inlinestatic |
| SendUserDisconnect(CSteamID steamIDUser) | Steamworks.SteamGameServer | inlinestatic |
| SetBotPlayerCount(int cBotplayers) | Steamworks.SteamGameServer | inlinestatic |
| SetDedicatedServer(bool bDedicated) | Steamworks.SteamGameServer | inlinestatic |
| SetGameData(string pchGameData) | Steamworks.SteamGameServer | inlinestatic |
| SetGameDescription(string pszGameDescription) | Steamworks.SteamGameServer | inlinestatic |
| SetGameTags(string pchGameTags) | Steamworks.SteamGameServer | inlinestatic |
| SetHeartbeatInterval(int iHeartbeatInterval) | Steamworks.SteamGameServer | inlinestatic |
| SetKeyValue(string pKey, string pValue) | Steamworks.SteamGameServer | inlinestatic |
| SetMapName(string pszMapName) | Steamworks.SteamGameServer | inlinestatic |
| SetMaxPlayerCount(int cPlayersMax) | Steamworks.SteamGameServer | inlinestatic |
| SetModDir(string pszModDir) | Steamworks.SteamGameServer | inlinestatic |
| SetPasswordProtected(bool bPasswordProtected) | Steamworks.SteamGameServer | inlinestatic |
| SetProduct(string pszProduct) | Steamworks.SteamGameServer | inlinestatic |
| SetRegion(string pszRegion) | Steamworks.SteamGameServer | inlinestatic |
| SetServerName(string pszServerName) | Steamworks.SteamGameServer | inlinestatic |
| SetSpectatorPort(ushort unSpectatorPort) | Steamworks.SteamGameServer | inlinestatic |
| SetSpectatorServerName(string pszSpectatorServerName) | Steamworks.SteamGameServer | inlinestatic |
| UserHasLicenseForApp(CSteamID steamID, AppId_t appID) | Steamworks.SteamGameServer | inlinestatic |
| WasRestartRequested() | Steamworks.SteamGameServer | inlinestatic |