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Kerbal Space Program
1.12.4
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This is the complete list of members for Steamworks.SteamGameServerNetworking, including all inherited members.
| AcceptP2PSessionWithUser(CSteamID steamIDRemote) | Steamworks.SteamGameServerNetworking | inlinestatic |
| AllowP2PPacketRelay(bool bAllow) | Steamworks.SteamGameServerNetworking | inlinestatic |
| CloseP2PChannelWithUser(CSteamID steamIDRemote, int nChannel) | Steamworks.SteamGameServerNetworking | inlinestatic |
| CloseP2PSessionWithUser(CSteamID steamIDRemote) | Steamworks.SteamGameServerNetworking | inlinestatic |
| CreateConnectionSocket(uint nIP, ushort nPort, int nTimeoutSec) | Steamworks.SteamGameServerNetworking | inlinestatic |
| CreateListenSocket(int nVirtualP2PPort, uint nIP, ushort nPort, bool bAllowUseOfPacketRelay) | Steamworks.SteamGameServerNetworking | inlinestatic |
| CreateP2PConnectionSocket(CSteamID steamIDTarget, int nVirtualPort, int nTimeoutSec, bool bAllowUseOfPacketRelay) | Steamworks.SteamGameServerNetworking | inlinestatic |
| DestroyListenSocket(SNetListenSocket_t hSocket, bool bNotifyRemoteEnd) | Steamworks.SteamGameServerNetworking | inlinestatic |
| DestroySocket(SNetSocket_t hSocket, bool bNotifyRemoteEnd) | Steamworks.SteamGameServerNetworking | inlinestatic |
| GetListenSocketInfo(SNetListenSocket_t hListenSocket, out uint pnIP, out ushort pnPort) | Steamworks.SteamGameServerNetworking | inlinestatic |
| GetMaxPacketSize(SNetSocket_t hSocket) | Steamworks.SteamGameServerNetworking | inlinestatic |
| GetP2PSessionState(CSteamID steamIDRemote, out P2PSessionState_t pConnectionState) | Steamworks.SteamGameServerNetworking | inlinestatic |
| GetSocketConnectionType(SNetSocket_t hSocket) | Steamworks.SteamGameServerNetworking | inlinestatic |
| GetSocketInfo(SNetSocket_t hSocket, out CSteamID pSteamIDRemote, out int peSocketStatus, out uint punIPRemote, out ushort punPortRemote) | Steamworks.SteamGameServerNetworking | inlinestatic |
| IsDataAvailable(SNetListenSocket_t hListenSocket, out uint pcubMsgSize, out SNetSocket_t phSocket) | Steamworks.SteamGameServerNetworking | inlinestatic |
| IsDataAvailableOnSocket(SNetSocket_t hSocket, out uint pcubMsgSize) | Steamworks.SteamGameServerNetworking | inlinestatic |
| IsP2PPacketAvailable(out uint pcubMsgSize, int nChannel=0) | Steamworks.SteamGameServerNetworking | inlinestatic |
| ReadP2PPacket(byte[] pubDest, uint cubDest, out uint pcubMsgSize, out CSteamID psteamIDRemote, int nChannel=0) | Steamworks.SteamGameServerNetworking | inlinestatic |
| RetrieveData(SNetListenSocket_t hListenSocket, byte[] pubDest, uint cubDest, out uint pcubMsgSize, out SNetSocket_t phSocket) | Steamworks.SteamGameServerNetworking | inlinestatic |
| RetrieveDataFromSocket(SNetSocket_t hSocket, byte[] pubDest, uint cubDest, out uint pcubMsgSize) | Steamworks.SteamGameServerNetworking | inlinestatic |
| SendDataOnSocket(SNetSocket_t hSocket, byte[] pubData, uint cubData, bool bReliable) | Steamworks.SteamGameServerNetworking | inlinestatic |
| SendP2PPacket(CSteamID steamIDRemote, byte[] pubData, uint cubData, EP2PSend eP2PSendType, int nChannel=0) | Steamworks.SteamGameServerNetworking | inlinestatic |
1.8.7