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| virtual void | Load (ConfigNode node, object host) |
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| virtual void | Save (ConfigNode node, object host) |
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| void | SetSceneVisibility (UI_Scene scene, bool state) |
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| void | Setup (BaseField field) |
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| UI_Scene | affectSymCounterparts = UI_Scene.Editor |
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| bool | controlEnabled = true |
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| Callback< BaseField, object > | onFieldChanged = null |
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| Callback< BaseField, object > | onSymmetryFieldChanged = null |
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| UIPartActionItem | partActionItem = null |
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| bool | requireFullControl = false |
| | Does this require full, not just partial, control? More...
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| UI_Scene | scene = UI_Scene.All |
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| bool | suppressEditorShipModified = false |
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| static bool | ParseEnabled (out bool value, ConfigNode node, string valueName, string FieldUIControlName) |
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| static bool | ParseFloat (out float value, ConfigNode node, string valueName, string FieldUIControlName, string errorNoValue) |
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| static bool | ParseString (out string value, ConfigNode node, string valueName, string FieldUIControlName, string errorNoValue) |
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| BaseField | field |
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The documentation for this class was generated from the following file:
- KSP/Assets/Scripts/GameDatabase/UI_Controls/UI_Group.cs