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Kerbal Space Program
1.12.4
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This is the complete list of members for Vectrosity.VectorLine, including all inherited members.
| active | Vectrosity.VectorLine | |
| AddNormals() | Vectrosity.VectorLine | inline |
| AddTangents() | Vectrosity.VectorLine | inline |
| alignOddWidthToPixels | Vectrosity.VectorLine | |
| BytesToVector2List(byte[] lineBytes) | Vectrosity.VectorLine | inlinestatic |
| BytesToVector3List(byte[] lineBytes) | Vectrosity.VectorLine | inlinestatic |
| CalculateTangents(Vector3[] normals) | Vectrosity.VectorLine | inline |
| CameraHasMoved() | Vectrosity.VectorLine | inlinestatic |
| camTransformExists | Vectrosity.VectorLine | static |
| camTransformPosition | Vectrosity.VectorLine | static |
| canvas | Vectrosity.VectorLine | static |
| capLength | Vectrosity.VectorLine | |
| collider | Vectrosity.VectorLine | |
| color | Vectrosity.VectorLine | |
| continuousTexture | Vectrosity.VectorLine | |
| ContinuousTextureOffset | Vectrosity.VectorLine | |
| Destroy(ref VectorLine line) | Vectrosity.VectorLine | inlinestatic |
| Destroy(VectorLine[] lines) | Vectrosity.VectorLine | inlinestatic |
| Destroy(List< VectorLine > lines) | Vectrosity.VectorLine | inlinestatic |
| Destroy(ref VectorLine line, GameObject go) | Vectrosity.VectorLine | inlinestatic |
| Draw() | Vectrosity.VectorLine | inline |
| Draw3D() | Vectrosity.VectorLine | inline |
| Draw3DAuto() | Vectrosity.VectorLine | inline |
| Draw3DAuto(float time) | Vectrosity.VectorLine | inline |
| drawDepth | Vectrosity.VectorLine | |
| drawEnd | Vectrosity.VectorLine | |
| drawStart | Vectrosity.VectorLine | |
| drawTransform | Vectrosity.VectorLine | |
| endCap | Vectrosity.VectorLine | |
| endPointsUpdate | Vectrosity.VectorLine | |
| FindOrCreateCanvas() | Vectrosity.VectorLine | inlinestatic |
| GetColor(int index) | Vectrosity.VectorLine | inline |
| GetLength() | Vectrosity.VectorLine | inline |
| GetPoint(float distance) | Vectrosity.VectorLine | inline |
| GetPoint(float distance, out int index) | Vectrosity.VectorLine | inline |
| GetPoint01(float distance) | Vectrosity.VectorLine | inline |
| GetPoint01(float distance, out int index) | Vectrosity.VectorLine | inline |
| GetPoint3D(float distance) | Vectrosity.VectorLine | inline |
| GetPoint3D(float distance, out int index) | Vectrosity.VectorLine | inline |
| GetPoint3D01(float distance) | Vectrosity.VectorLine | inline |
| GetPoint3D01(float distance, out int index) | Vectrosity.VectorLine | inline |
| GetSegmentNumber() | Vectrosity.VectorLine | inline |
| GetWidth(int index) | Vectrosity.VectorLine | inline |
| is2D | Vectrosity.VectorLine | |
| isAutoDrawing | Vectrosity.VectorLine | |
| joins | Vectrosity.VectorLine | |
| layer | Vectrosity.VectorLine | |
| lineColors | Vectrosity.VectorLine | |
| lineManager | Vectrosity.VectorLine | static |
| LineManagerCheckDistance() | Vectrosity.VectorLine | inlinestatic |
| LineManagerDisable() | Vectrosity.VectorLine | inlinestatic |
| LineManagerEnable() | Vectrosity.VectorLine | inlinestatic |
| lineTriangles | Vectrosity.VectorLine | |
| lineType | Vectrosity.VectorLine | |
| lineUVs | Vectrosity.VectorLine | |
| lineVertices | Vectrosity.VectorLine | |
| lineWidth | Vectrosity.VectorLine | |
| MakeArc(Vector3 origin, float xRadius, float yRadius, float startDegrees, float endDegrees) | Vectrosity.VectorLine | inline |
| MakeArc(Vector3 origin, float xRadius, float yRadius, float startDegrees, float endDegrees, int segments) | Vectrosity.VectorLine | inline |
| MakeArc(Vector3 origin, float xRadius, float yRadius, float startDegrees, float endDegrees, int segments, int index) | Vectrosity.VectorLine | inline |
| MakeArc(Vector3 origin, Vector3 upVector, float xRadius, float yRadius, float startDegrees, float endDegrees) | Vectrosity.VectorLine | inline |
| MakeArc(Vector3 origin, Vector3 upVector, float xRadius, float yRadius, float startDegrees, float endDegrees, int segments) | Vectrosity.VectorLine | inline |
| MakeArc(Vector3 origin, Vector3 upVector, float xRadius, float yRadius, float startDegrees, float endDegrees, int segments, int index) | Vectrosity.VectorLine | inline |
| MakeCircle(Vector3 origin, float radius) | Vectrosity.VectorLine | inline |
| MakeCircle(Vector3 origin, float radius, int segments) | Vectrosity.VectorLine | inline |
| MakeCircle(Vector3 origin, float radius, int segments, float pointRotation) | Vectrosity.VectorLine | inline |
| MakeCircle(Vector3 origin, float radius, int segments, int index) | Vectrosity.VectorLine | inline |
| MakeCircle(Vector3 origin, float radius, int segments, float pointRotation, int index) | Vectrosity.VectorLine | inline |
| MakeCircle(Vector3 origin, Vector3 upVector, float radius) | Vectrosity.VectorLine | inline |
| MakeCircle(Vector3 origin, Vector3 upVector, float radius, int segments) | Vectrosity.VectorLine | inline |
| MakeCircle(Vector3 origin, Vector3 upVector, float radius, int segments, float pointRotation) | Vectrosity.VectorLine | inline |
| MakeCircle(Vector3 origin, Vector3 upVector, float radius, int segments, int index) | Vectrosity.VectorLine | inline |
| MakeCircle(Vector3 origin, Vector3 upVector, float radius, int segments, float pointRotation, int index) | Vectrosity.VectorLine | inline |
| MakeCube(Vector3 position, float xSize, float ySize, float zSize) | Vectrosity.VectorLine | inline |
| MakeCube(Vector3 position, float xSize, float ySize, float zSize, int index) | Vectrosity.VectorLine | inline |
| MakeCurve(Vector2[] curvePoints) | Vectrosity.VectorLine | inline |
| MakeCurve(Vector2[] curvePoints, int segments) | Vectrosity.VectorLine | inline |
| MakeCurve(Vector2[] curvePoints, int segments, int index) | Vectrosity.VectorLine | inline |
| MakeCurve(Vector3[] curvePoints) | Vectrosity.VectorLine | inline |
| MakeCurve(Vector3[] curvePoints, int segments) | Vectrosity.VectorLine | inline |
| MakeCurve(Vector3[] curvePoints, int segments, int index) | Vectrosity.VectorLine | inline |
| MakeCurve(Vector3 anchor1, Vector3 control1, Vector3 anchor2, Vector3 control2) | Vectrosity.VectorLine | inline |
| MakeCurve(Vector3 anchor1, Vector3 control1, Vector3 anchor2, Vector3 control2, int segments) | Vectrosity.VectorLine | inline |
| MakeCurve(Vector3 anchor1, Vector3 control1, Vector3 anchor2, Vector3 control2, int segments, int index) | Vectrosity.VectorLine | inline |
| MakeEllipse(Vector3 origin, float xRadius, float yRadius) | Vectrosity.VectorLine | inline |
| MakeEllipse(Vector3 origin, float xRadius, float yRadius, int segments) | Vectrosity.VectorLine | inline |
| MakeEllipse(Vector3 origin, float xRadius, float yRadius, int segments, int index) | Vectrosity.VectorLine | inline |
| MakeEllipse(Vector3 origin, float xRadius, float yRadius, int segments, float pointRotation) | Vectrosity.VectorLine | inline |
| MakeEllipse(Vector3 origin, Vector3 upVector, float xRadius, float yRadius) | Vectrosity.VectorLine | inline |
| MakeEllipse(Vector3 origin, Vector3 upVector, float xRadius, float yRadius, int segments) | Vectrosity.VectorLine | inline |
| MakeEllipse(Vector3 origin, Vector3 upVector, float xRadius, float yRadius, int segments, int index) | Vectrosity.VectorLine | inline |
| MakeEllipse(Vector3 origin, Vector3 upVector, float xRadius, float yRadius, int segments, float pointRotation) | Vectrosity.VectorLine | inline |
| MakeEllipse(Vector3 origin, Vector3 upVector, float xRadius, float yRadius, int segments, float pointRotation, int index) | Vectrosity.VectorLine | inline |
| MakeRect(Rect rect) | Vectrosity.VectorLine | inline |
| MakeRect(Rect rect, int index) | Vectrosity.VectorLine | inline |
| MakeRect(Vector3 bottomLeft, Vector3 topRight) | Vectrosity.VectorLine | inline |
| MakeRect(Vector3 bottomLeft, Vector3 topRight, int index) | Vectrosity.VectorLine | inline |
| MakeRoundedRect(Rect rect, float cornerRadius, int cornerSegments) | Vectrosity.VectorLine | inline |
| MakeRoundedRect(Rect rect, float cornerRadius, int cornerSegments, int index) | Vectrosity.VectorLine | inline |
| MakeRoundedRect(Vector3 bottomLeft, Vector3 topRight, float cornerRadius, int cornerSegments) | Vectrosity.VectorLine | inline |
| MakeRoundedRect(Vector3 bottomLeft, Vector3 topRight, float cornerRadius, int cornerSegments, int index) | Vectrosity.VectorLine | inline |
| MakeSpline(Vector2[] splinePoints) | Vectrosity.VectorLine | inline |
| MakeSpline(Vector2[] splinePoints, bool loop) | Vectrosity.VectorLine | inline |
| MakeSpline(Vector2[] splinePoints, int segments) | Vectrosity.VectorLine | inline |
| MakeSpline(Vector2[] splinePoints, int segments, bool loop) | Vectrosity.VectorLine | inline |
| MakeSpline(Vector2[] splinePoints, int segments, int index) | Vectrosity.VectorLine | inline |
| MakeSpline(Vector2[] splinePoints, int segments, int index, bool loop) | Vectrosity.VectorLine | inline |
| MakeSpline(Vector3[] splinePoints) | Vectrosity.VectorLine | inline |
| MakeSpline(Vector3[] splinePoints, bool loop) | Vectrosity.VectorLine | inline |
| MakeSpline(Vector3[] splinePoints, int segments) | Vectrosity.VectorLine | inline |
| MakeSpline(Vector3[] splinePoints, int segments, bool loop) | Vectrosity.VectorLine | inline |
| MakeSpline(Vector3[] splinePoints, int segments, int index) | Vectrosity.VectorLine | inline |
| MakeSpline(Vector3[] splinePoints, int segments, int index, bool loop) | Vectrosity.VectorLine | inline |
| MakeText(string text, Vector3 startPos, float size) | Vectrosity.VectorLine | inline |
| MakeText(string text, Vector3 startPos, float size, bool uppercaseOnly) | Vectrosity.VectorLine | inline |
| MakeText(string text, Vector3 startPos, float size, float charSpacing, float lineSpacing) | Vectrosity.VectorLine | inline |
| MakeText(string text, Vector3 startPos, float size, float charSpacing, float lineSpacing, bool uppercaseOnly) | Vectrosity.VectorLine | inline |
| MakeWireframe(Mesh mesh) | Vectrosity.VectorLine | inline |
| material | Vectrosity.VectorLine | |
| matrix | Vectrosity.VectorLine | |
| maxWeldDistance | Vectrosity.VectorLine | |
| name | Vectrosity.VectorLine | |
| physicsMaterial | Vectrosity.VectorLine | |
| points2 | Vectrosity.VectorLine | |
| points3 | Vectrosity.VectorLine | |
| rectTransform | Vectrosity.VectorLine | |
| RemoveEndCap(string name) | Vectrosity.VectorLine | inlinestatic |
| Resize(int newCount) | Vectrosity.VectorLine | inline |
| Selected(Vector2 p) | Vectrosity.VectorLine | inline |
| Selected(Vector2 p, out int index) | Vectrosity.VectorLine | inline |
| Selected(Vector2 p, int extraDistance, out int index) | Vectrosity.VectorLine | inline |
| Selected(Vector2 p, int extraDistance, int extraLength, out int index) | Vectrosity.VectorLine | inline |
| Selected(Vector2 p, Camera cam) | Vectrosity.VectorLine | inline |
| Selected(Vector2 p, out int index, Camera cam) | Vectrosity.VectorLine | inline |
| Selected(Vector2 p, int extraDistance, out int index, Camera cam) | Vectrosity.VectorLine | inline |
| Selected(Vector2 p, int extraDistance, int extraLength, out int index, Camera cam) | Vectrosity.VectorLine | inline |
| SetCamera3D() | Vectrosity.VectorLine | inlinestatic |
| SetCamera3D(GameObject cameraObject) | Vectrosity.VectorLine | inlinestatic |
| SetCamera3D(Camera camera) | Vectrosity.VectorLine | inlinestatic |
| SetCanvas(GameObject canvasObject) | Vectrosity.VectorLine | inline |
| SetCanvas(GameObject canvasObject, bool worldPositionStays) | Vectrosity.VectorLine | inline |
| SetCanvas(Canvas canvas) | Vectrosity.VectorLine | inline |
| SetCanvas(Canvas canvas, bool worldPositionStays) | Vectrosity.VectorLine | inline |
| SetCanvasCamera(Camera cam) | Vectrosity.VectorLine | inlinestatic |
| SetColor(Color32 color) | Vectrosity.VectorLine | inline |
| SetColor(Color32 color, int index) | Vectrosity.VectorLine | inline |
| SetColor(Color32 color, int startIndex, int endIndex) | Vectrosity.VectorLine | inline |
| SetColors(List< Color32 > lineColors) | Vectrosity.VectorLine | inline |
| SetDistances() | Vectrosity.VectorLine | inline |
| SetEndCap(string name, EndCap capType) | Vectrosity.VectorLine | inlinestatic |
| SetEndCap(string name, EndCap capType, params Texture2D[] textures) | Vectrosity.VectorLine | inlinestatic |
| SetEndCap(string name, EndCap capType, float offset, params Texture2D[] textures) | Vectrosity.VectorLine | inlinestatic |
| SetEndCap(string name, EndCap capType, float offsetFront, float offsetBack, params Texture2D[] textures) | Vectrosity.VectorLine | inlinestatic |
| SetEndCap(string name, EndCap capType, float offsetFront, float offsetBack, float scaleFront, float scaleBack, params Texture2D[] textures) | Vectrosity.VectorLine | inlinestatic |
| SetEndCapColor(Color32 color) | Vectrosity.VectorLine | inline |
| SetEndCapColor(Color32 frontColor, Color32 backColor) | Vectrosity.VectorLine | inline |
| SetEndCapIndex(EndCap endCap, int index) | Vectrosity.VectorLine | inline |
| SetLine(Color color, params Vector2[] points) | Vectrosity.VectorLine | inlinestatic |
| SetLine(Color color, float time, params Vector2[] points) | Vectrosity.VectorLine | inlinestatic |
| SetLine(Color color, params Vector3[] points) | Vectrosity.VectorLine | inlinestatic |
| SetLine(Color color, float time, params Vector3[] points) | Vectrosity.VectorLine | inlinestatic |
| SetLine3D(Color color, params Vector3[] points) | Vectrosity.VectorLine | inlinestatic |
| SetLine3D(Color color, float time, params Vector3[] points) | Vectrosity.VectorLine | inlinestatic |
| SetMask(GameObject maskObject) | Vectrosity.VectorLine | inline |
| SetMask(GameObject maskObject, bool worldPositionStays) | Vectrosity.VectorLine | inline |
| SetMask(Mask mask) | Vectrosity.VectorLine | inline |
| SetMask(Mask mask, bool worldPositionStays) | Vectrosity.VectorLine | inline |
| SetRay(Color color, Vector3 origin, Vector3 direction) | Vectrosity.VectorLine | inlinestatic |
| SetRay(Color color, float time, Vector3 origin, Vector3 direction) | Vectrosity.VectorLine | inlinestatic |
| SetRay3D(Color color, Vector3 origin, Vector3 direction) | Vectrosity.VectorLine | inlinestatic |
| SetRay3D(Color color, float time, Vector3 origin, Vector3 direction) | Vectrosity.VectorLine | inlinestatic |
| SetupLine(string lineName, Texture texture, float width, LineType lineType, Joins joins, bool use2D) | Vectrosity.VectorLine | inlineprotected |
| SetupVectorCanvas() | Vectrosity.VectorLine | inlinestatic |
| SetWidth(float width) | Vectrosity.VectorLine | inline |
| SetWidth(float width, int index) | Vectrosity.VectorLine | inline |
| SetWidth(float width, int startIndex, int endIndex) | Vectrosity.VectorLine | inline |
| SetWidths(List< float > lineWidths) | Vectrosity.VectorLine | inline |
| SetWidths(List< int > lineWidths) | Vectrosity.VectorLine | inline |
| smoothColor | Vectrosity.VectorLine | |
| smoothWidth | Vectrosity.VectorLine | |
| StopDrawing3DAuto() | Vectrosity.VectorLine | inline |
| texture | Vectrosity.VectorLine | |
| textureOffset | Vectrosity.VectorLine | |
| textureScale | Vectrosity.VectorLine | |
| trigger | Vectrosity.VectorLine | |
| UpdateCameraInfo() | Vectrosity.VectorLine | inlinestatic |
| UpdateImmediate | Vectrosity.VectorLine | |
| useViewportCoords | Vectrosity.VectorLine | |
| VectorLine(string name, List< Vector3 > points, float width) | Vectrosity.VectorLine | inline |
| VectorLine(string name, List< Vector3 > points, Texture texture, float width) | Vectrosity.VectorLine | inline |
| VectorLine(string name, List< Vector3 > points, float width, LineType lineType) | Vectrosity.VectorLine | inline |
| VectorLine(string name, List< Vector3 > points, Texture texture, float width, LineType lineType) | Vectrosity.VectorLine | inline |
| VectorLine(string name, List< Vector3 > points, float width, LineType lineType, Joins joins) | Vectrosity.VectorLine | inline |
| VectorLine(string name, List< Vector3 > points, Texture texture, float width, LineType lineType, Joins joins) | Vectrosity.VectorLine | inline |
| VectorLine(string name, List< Vector2 > points, float width) | Vectrosity.VectorLine | inline |
| VectorLine(string name, List< Vector2 > points, Texture texture, float width) | Vectrosity.VectorLine | inline |
| VectorLine(string name, List< Vector2 > points, float width, LineType lineType) | Vectrosity.VectorLine | inline |
| VectorLine(string name, List< Vector2 > points, Texture texture, float width, LineType lineType) | Vectrosity.VectorLine | inline |
| VectorLine(string name, List< Vector2 > points, float width, LineType lineType, Joins joins) | Vectrosity.VectorLine | inline |
| VectorLine(string name, List< Vector2 > points, Texture texture, float width, LineType lineType, Joins joins) | Vectrosity.VectorLine | inline |
| Version() | Vectrosity.VectorLine | inlinestatic |
1.8.7