This is the complete list of members for Vectrosity.VectorManager, including all inherited members.
| _arrayCount | Vectrosity.VectorManager | static |
| arrayCount | Vectrosity.VectorManager | static |
| arrayCount2 | Vectrosity.VectorManager | static |
| CheckDistance() | Vectrosity.VectorManager | inlinestatic |
| CheckDistanceSetup(Transform thisTransform, VectorLine line, Color color, RefInt objectNum) | Vectrosity.VectorManager | inlinestatic |
| distanceCheckFrequency | Vectrosity.VectorManager | static |
| DistanceRemove(int objectNumber) | Vectrosity.VectorManager | inlinestatic |
| DrawArrayLine(int i) | Vectrosity.VectorManager | inlinestatic |
| DrawArrayLine2(int i) | Vectrosity.VectorManager | inlinestatic |
| DrawArrayLines() | Vectrosity.VectorManager | inlinestatic |
| DrawArrayLines2() | Vectrosity.VectorManager | inlinestatic |
| GetBounds(VectorLine line) | Vectrosity.VectorManager | inlinestatic |
| GetBounds(List< Vector3 > points3) | Vectrosity.VectorManager | inlinestatic |
| GetBrightnessValue(Vector3 pos) | Vectrosity.VectorManager | inlinestatic |
| maxBrightnessDistance | Vectrosity.VectorManager | static |
| minBrightnessDistance | Vectrosity.VectorManager | static |
| ObjectSetup(GameObject go, VectorLine line, Visibility visibility, Brightness brightness) | Vectrosity.VectorManager | inlinestatic |
| ObjectSetup(GameObject go, VectorLine line, Visibility visibility, Brightness brightness, bool makeBounds) | Vectrosity.VectorManager | inlinestatic |
| SetBrightnessParameters(float fadeOutDistance, float fullBrightDistance, int levels, float frequency, Color color) | Vectrosity.VectorManager | inlinestatic |
| SetDistanceColor(int i) | Vectrosity.VectorManager | inlinestatic |
| SetOldDistance(int objectNumber, int val) | Vectrosity.VectorManager | inlinestatic |
| SetupBoundsMesh(GameObject go, VectorLine line) | Vectrosity.VectorManager | inlinestatic |
| useDraw3D | Vectrosity.VectorManager | static |
| VisibilityRemove(int objectNumber) | Vectrosity.VectorManager | inlinestatic |
| VisibilitySetup(Transform thisTransform, VectorLine line, out RefInt objectNum) | Vectrosity.VectorManager | inlinestatic |
| VisibilityStaticRemove(int objectNumber) | Vectrosity.VectorManager | inlinestatic |
| VisibilityStaticSetup(VectorLine line, out RefInt objectNum) | Vectrosity.VectorManager | inlinestatic |