| Enumerator |
|---|
| Assets |
|
| Scene |
|
| DontDestroyOnLoad |
|
| ProjectSettings |
|
| AssetUsageDetectorNamespace.SearchResultGroup.SearchResultGroup |
( |
string |
title, |
|
|
GroupType |
type, |
|
|
bool |
isExpanded = true, |
|
|
bool |
pendingSearch = false |
|
) |
| |
|
inline |
| void AssetUsageDetectorNamespace.SearchResultGroup.AddGameObjectsTo |
( |
HashSet< GameObject > |
gameObjectsSet | ) |
|
|
inline |
| void AssetUsageDetectorNamespace.SearchResultGroup.AddObjectsTo |
( |
HashSet< Object > |
objectsSet | ) |
|
|
inline |
| void AssetUsageDetectorNamespace.SearchResultGroup.AddReference |
( |
ReferenceNode |
node | ) |
|
|
inline |
| void AssetUsageDetectorNamespace.SearchResultGroup.Clear |
( |
| ) |
|
|
inline |
| bool AssetUsageDetectorNamespace.SearchResultGroup.Contains |
( |
ReferenceNode |
node | ) |
|
|
inline |
| void AssetUsageDetectorNamespace.SearchResultGroup.InitializeNodes |
( |
Func< object, ReferenceNode > |
nodeGetter | ) |
|
|
inline |
| bool AssetUsageDetectorNamespace.SearchResultGroup.IsExpanded |
|
getset |
| int AssetUsageDetectorNamespace.SearchResultGroup.NumberOfReferences |
|
get |
| bool AssetUsageDetectorNamespace.SearchResultGroup.PendingSearch |
|
getset |
| ReferenceNode AssetUsageDetectorNamespace.SearchResultGroup.this[int index] |
|
get |
| string AssetUsageDetectorNamespace.SearchResultGroup.Title |
|
getset |
| GroupType AssetUsageDetectorNamespace.SearchResultGroup.Type |
|
getset |
The documentation for this class was generated from the following file: