| void AtmosphereFromGround.LateUpdate |
( |
| ) |
|
|
inline |
| float AtmosphereFromGround.pow |
( |
float |
f, |
|
|
int |
p |
|
) |
| |
|
inline |
| void AtmosphereFromGround.SetKrESunLerp |
( |
float |
newValue | ) |
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|
inline |
| void AtmosphereFromGround.SetMaterial |
( |
bool |
initialSet | ) |
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|
inline |
| void AtmosphereFromGround.Start |
( |
| ) |
|
|
inline |
| void AtmosphereFromGround.UpdateAtmosphere |
( |
bool |
updateAll | ) |
|
|
inline |
| float AtmosphereFromGround.cameraHeight |
| float AtmosphereFromGround.cameraHeight2 |
| float AtmosphereFromGround.camHeightUnderwater |
| float AtmosphereFromGround.dawnFactor = 10f |
| bool AtmosphereFromGround.DEBUG_alwaysUpdateAll = false |
| bool AtmosphereFromGround.doScale = true |
| float AtmosphereFromGround.ESun |
| float AtmosphereFromGround.exposure = 2.5f |
| float AtmosphereFromGround.g |
| float AtmosphereFromGround.g2 |
| float AtmosphereFromGround.initialKrESun |
| float AtmosphereFromGround.innerRadius |
| float AtmosphereFromGround.innerRadius2 |
| Color AtmosphereFromGround.invWaveLength |
| float AtmosphereFromGround.Km |
| float AtmosphereFromGround.Km4PI |
| float AtmosphereFromGround.KmESun |
| float AtmosphereFromGround.Kr |
| float AtmosphereFromGround.Kr4PI |
| float AtmosphereFromGround.KrESun |
| float AtmosphereFromGround.lerpKrESun = 1f |
| float AtmosphereFromGround.lightDot |
| Transform AtmosphereFromGround.mainCamera |
| float AtmosphereFromGround.oceanDepthRecip = 1f / 1000f |
| float AtmosphereFromGround.outerRadius |
| float AtmosphereFromGround.outerRadius2 |
| float AtmosphereFromGround.pRadius |
| float AtmosphereFromGround.samples |
| float AtmosphereFromGround.scale |
| float AtmosphereFromGround.scaleDepth |
| float AtmosphereFromGround.scaleOverScaleDepth |
| float AtmosphereFromGround.scaleToApply |
| GameObject AtmosphereFromGround.sunLight |
| Vector3 AtmosphereFromGround.sunLightDirection |
| Color AtmosphereFromGround.underwaterColorEnd |
| Color AtmosphereFromGround.underwaterColorStart |
| float AtmosphereFromGround.underwaterDepth |
| float AtmosphereFromGround.underwaterOpacityAltBase |
| float AtmosphereFromGround.underwaterOpacityAltMult |
| bool AtmosphereFromGround.useKrESunLerp = false |
| Color AtmosphereFromGround.waveLength |
The documentation for this class was generated from the following file: