| Enumerator |
|---|
| Stack |
|
| Surface |
|
| Dock |
|
| AttachNode.AttachNode |
( |
| ) |
|
|
inline |
| AttachNode.AttachNode |
( |
string |
id, |
|
|
Transform |
transform, |
|
|
int |
size, |
|
|
AttachNodeMethod |
attachMethod, |
|
|
bool |
crossfeed, |
|
|
bool |
rigid |
|
) |
| |
|
inline |
| void AttachNode.DestroyNodeIcon |
( |
| ) |
|
|
inline |
| void AttachNode.FindAttachedPart |
( |
List< Part > |
parts | ) |
|
|
inline |
Returns the attachnode on the other part which connects to this one, if any (srf attachments won't have an opposing node)
- Returns
| void AttachNode.ReverseSrfNodeDirection |
( |
AttachNode |
fromNode | ) |
|
|
inline |
Reverses the Direction for Surface AttachNode from the fromNode to this Node.
- Parameters
-
| fromNode | The node that was child |
- Returns
| bool AttachNode.AllowOneWayXFeed |
| Part AttachNode.attachedPart |
| uint AttachNode.attachedPartId |
| float AttachNode.breakingForce |
| float AttachNode.breakingTorque |
| float AttachNode.contactArea |
| GameObject AttachNode.icon |
| string AttachNode.id = "" |
| Transform AttachNode.nodeTransform |
| Vector3 AttachNode.offset |
| Vector3 AttachNode.orientation |
| Vector3 AttachNode.originalOrientation |
| Vector3 AttachNode.originalPosition |
| Vector3 AttachNode.originalSecondaryAxis |
| float AttachNode.overrideDragArea = -1f |
| Vector3 AttachNode.position |
| bool AttachNode.requestGate |
| bool AttachNode.ResourceXFeed |
| Vector3 AttachNode.secondaryAxis |
| string AttachNode.srfAttachMeshName |
The documentation for this class was generated from the following file: