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| | DirectionTarget (string name) |
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| | DirectionTarget (string name, string displayName) |
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| new void | Update (Vector3d direction) |
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| void | Update (Vessel v, double pitch, double heading, bool degrees=false) |
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| bool | GetActiveTargetable () |
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| string | GetDisplayName () |
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| Vector3 | GetFwdVector () |
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| string | GetName () |
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| Vector3 | GetObtVelocity () |
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| Orbit | GetOrbit () |
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| OrbitDriver | GetOrbitDriver () |
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| Vector3 | GetSrfVelocity () |
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| VesselTargetModes | GetTargetingMode () |
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| Transform | GetTransform () |
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| Vessel | GetVessel () |
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| | PositionTarget (string name) |
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| | PositionTarget (string name, string displayName) |
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| void | Update (CelestialBody body, double latitude, double longitude) |
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| void | Update (CelestialBody body, double latitude, double longitude, double altitude) |
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| void | Update (Vector3d position) |
| | Call this every frame to make sure the target transform stays up to date More...
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| DirectionTarget.DirectionTarget |
( |
string |
name | ) |
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inline |
| DirectionTarget.DirectionTarget |
( |
string |
name, |
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string |
displayName |
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) |
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inline |
| new void DirectionTarget.Update |
( |
Vector3d |
direction | ) |
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inline |
| void DirectionTarget.Update |
( |
Vessel |
v, |
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double |
pitch, |
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double |
heading, |
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bool |
degrees = false |
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) |
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inline |
The documentation for this class was generated from the following file: