| static void EditorBounds.CenterSceneryOrigin |
( |
Transform |
sceneryRoot | ) |
|
|
inlinestatic |
| static float EditorBounds.ClampCameraDistance |
( |
float |
dist | ) |
|
|
inlinestatic |
| static Vector3 EditorBounds.ClampToCameraBounds |
( |
Vector3 |
pos, |
|
|
Vector3 |
camFwd, |
|
|
ref float |
clampHeight |
|
) |
| |
|
inlinestatic |
| void EditorBounds.SetExtents |
( |
Vector3 |
extents | ) |
|
|
inline |
| float EditorBounds.cameraMaxDistance = 35f |
| float EditorBounds.cameraMinDistance = 3f |
| Bounds EditorBounds.cameraOffsetBounds |
| float EditorBounds.cameraStartDistance = 30f |
| Bounds EditorBounds.constructionBounds |
| Vector3 EditorBounds.rootPartSpawnPoint |
| Transform EditorBounds.sceneryCenter |
The documentation for this class was generated from the following file: