bool EdyCommonTools.ApplicationCursor.autoHide = false |
float EdyCommonTools.ApplicationCursor.autoHideTimeout = 5.0f |
bool EdyCommonTools.ApplicationCursor.dontChangeInEditor = true |
bool EdyCommonTools.ApplicationCursor.lockCursor = false |
bool EdyCommonTools.ApplicationCursor.restoreHiddenCursor = true |
bool EdyCommonTools.ApplicationCursor.showCursor = true |
GameObject [] EdyCommonTools.ApplicationCursor.skipIfActive |
float EdyCommonTools.ApplicationCursor.speedThreshold = 200.0f |
The documentation for this class was generated from the following file:
- KSP/Assets/Packages/VehiclePhysicsPro/Core/Common Tools core/Components/Application/ApplicationCursor.cs