Button implementation based on sprites and MouseEventsHandler
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Button implementation based on sprites and MouseEventsHandler
| override void Expansions.Missions.Editor.SpriteButton.OnMouseDown |
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inlineprotectedvirtual |
| override void Expansions.Missions.Editor.SpriteButton.OnMouseEnter |
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inlineprotectedvirtual |
| override void Expansions.Missions.Editor.SpriteButton.OnMouseExit |
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inlineprotectedvirtual |
| override void Expansions.Missions.Editor.SpriteButton.OnMouseUp |
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inlineprotectedvirtual |
| SpriteState Expansions.Missions.Editor.SpriteButton.buttonStates |
Sprites config for the button states
| SpriteRenderer Expansions.Missions.Editor.SpriteButton.image |
Sprite renderer component
| Sprite Expansions.Missions.Editor.SpriteButton.normalState |
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protected |
Default state button sprite
| UnityEvent Expansions.Missions.Editor.SpriteButton.onClick |
| bool Expansions.Missions.Editor.SpriteButton.isInteractable |
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getset |
The documentation for this class was generated from the following file:
- KSP/Assets/Expansions/Missions/_UI5/Screens/MissionEditorScreen/Scripts/Displays/Orbits/SpriteButton.cs