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| static MessageNodeDialog | Spawn (string headerText, string nodeText, string instructorPrefabName, string continueBtnText, Callback continueCallback=null, int textAreaSize=135, ActionDialogMessage.DialogMessageArea msgArea=ActionDialogMessage.DialogMessageArea.Center, bool autoClose=false, int autoCloseTimeout=20, bool autoGrowDialogHeight=false, string instructorName="") |
| | Spawn a MessageNodeDialog More...
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| static MessageNodeDialog Expansions.Missions.Runtime.MessageNodeDialog.Spawn |
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string |
headerText, |
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string |
nodeText, |
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string |
instructorPrefabName, |
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string |
continueBtnText, |
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Callback |
continueCallback = null, |
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int |
textAreaSize = 135, |
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ActionDialogMessage.DialogMessageArea |
msgArea = ActionDialogMessage.DialogMessageArea.Center, |
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bool |
autoClose = false, |
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int |
autoCloseTimeout = 20, |
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bool |
autoGrowDialogHeight = false, |
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string |
instructorName = "" |
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inlinestatic |
Spawn a MessageNodeDialog
- Parameters
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| headerText | The text that appears at the top of the dialog |
| nodeText | The text that appears in the scroll box view of the dialog (the message for the player) |
| instructorPrefabName | The Instructor prefab name to show in the left side of the dialog |
| continueBtnText | The text to appear on the button at the bottom of the dialog |
| continueCallback | A callback when the button on the dialog is pressed |
| msgArea | The area the dialog is to be displayed on screen |
| autoClose | Set to true to automatically close the dialog after the autoclose time period |
| autoCloseTimeout | The time in seconds before automatically closing the dialog, if autoClose is true |
| autoGrowDialogHeight | If set to true will set the dialog height to the preferred size for the nodeText, but won't exceed the screen height. |
| instructorName | The name of the Instructor - If blank will use the name set in the prefab that is passed in. If set to not empty/null will override the name set in the prefab. |
- Returns
- The Spawned MessageNodeDialog object
| bool Expansions.Missions.Runtime.MessageNodeDialog.modal = false |
The documentation for this class was generated from the following file: