| void Expansions.Missions.Runtime.MissionPlayDialog.ClearListItems |
( |
| ) |
|
|
inlineprotected |
Create each missions widget for the load list
- Parameters
-
| delegate void Expansions.Missions.Runtime.MissionPlayDialog.FinishedCallback |
( |
MissionFileInfo |
missionInfo | ) |
|
| void Expansions.Missions.Runtime.MissionPlayDialog.OnMissionLoadDismiss |
( |
MissionFileInfo |
missionInfo | ) |
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|
inline |
| void Expansions.Missions.Runtime.MissionPlayDialog.OnSelectionChanged |
( |
bool |
haveSelection, |
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|
bool |
steamView = false |
|
) |
| |
|
inlineprotected |
| void Expansions.Missions.Runtime.MissionPlayDialog.OnTabStockInCode |
( |
| ) |
|
|
inline |
| void Expansions.Missions.Runtime.MissionPlayDialog.SetHidden |
( |
bool |
hide | ) |
|
|
inlineprotected |
| void Expansions.Missions.Runtime.MissionPlayDialog.SetLocked |
( |
bool |
locked | ) |
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|
inlineprotected |
| void Expansions.Missions.Runtime.MissionPlayDialog.Start |
( |
| ) |
|
|
inlineprotected |
| void Expansions.Missions.Runtime.MissionPlayDialog.Terminate |
( |
| ) |
|
|
inline |
| UISkinDefSO Expansions.Missions.Runtime.MissionPlayDialog.guiSkinDef |
| Material Expansions.Missions.Runtime.MissionPlayDialog.iconMaterial |
| Texture2D Expansions.Missions.Runtime.MissionPlayDialog.missionHardIcon |
| Texture2D Expansions.Missions.Runtime.MissionPlayDialog.missionNormalIcon |
| Color Expansions.Missions.Runtime.MissionPlayDialog.scnIconColor |
| Texture2D Expansions.Missions.Runtime.MissionPlayDialog.steamIcon |
| Texture2D Expansions.Missions.Runtime.MissionPlayDialog.steamSub |
| Texture2D Expansions.Missions.Runtime.MissionPlayDialog.steamUnsub |
The documentation for this class was generated from the following file: