| void FXCamera.ApplyObliqueness |
( |
float |
ob | ) |
|
|
inline |
| bool FXCamera.applyObliqueness = true |
| float FXCamera.cameraDistance = 10f |
| float FXCamera.cameraSqrDistance |
| bool FXCamera.debugShader |
| Shader FXCamera.depthDebugShader |
| Vector3 FXCamera.effectDirection |
| float FXCamera.falloff1 = 1 |
| float FXCamera.falloff2 = 1 |
| float FXCamera.falloff3 = 1 |
| float FXCamera.intensity = 0.11f |
| float FXCamera.obliqueness |
| int FXCamera.occlusionMapResolution = 512 |
| float FXCamera.projectionBias = 0.001f |
| float FXCamera.projectionRange = 50f |
| Shader [] FXCamera.ReplacementShaders |
| int FXCamera.shaderLOD = 0 |
| Texture2D FXCamera.texture |
| float FXCamera.textureScale = 1f |
| float FXCamera.textureSpeed = 2f |
| float FXCamera.wobble = 1f |
The documentation for this class was generated from the following file: