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Kerbal Space Program
1.12.4
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Flag mesh reference in order to load meshes within a model file and displaying different meshes sizes as flag parts. The class groups together meshes from the same size and different orientation. More...
Public Attributes | |
| float | cost |
| Linear adjustment based on the size, orientation, and structural type of the part. More... | |
| string | displayName |
| The Display name for localization. Must be an autoloc in the cfg More... | |
| FlagOrientation | flagOrientation |
| Flag mesh orientation type loaded from persistence. More... | |
| Renderer | flagRend |
| Working variable to avoid searching for the flag renderer when accessed. More... | |
| Transform | flagTransform |
| Working variable to avoid searching for the mesh transform. More... | |
| int | index |
| Used to group flag meshes with different orientations with the same index More... | |
| int | indexOffset |
| Additive value used to indicate the structural type of the part, while maintaining backward compatibility for index values from save files created prior to installing the Making History expansion. More... | |
| float | mass |
| Linear adjustment based on the size, orientation, and structural type of the part. More... | |
| string | meshName |
| The actual mesh name from the .mu file. More... | |
| string | name |
| Flag mesh name, usually referencing it's size. This reference helps group up flag meshes by name More... | |
| string | variantNames |
| Comma separated list of names of the variant versions of this mesh. More... | |
Flag mesh reference in order to load meshes within a model file and displaying different meshes sizes as flag parts. The class groups together meshes from the same size and different orientation.
| float FlagMesh.cost |
Linear adjustment based on the size, orientation, and structural type of the part.
| string FlagMesh.displayName |
The Display name for localization. Must be an autoloc in the cfg
| FlagOrientation FlagMesh.flagOrientation |
Flag mesh orientation type loaded from persistence.
| Renderer FlagMesh.flagRend |
Working variable to avoid searching for the flag renderer when accessed.
| Transform FlagMesh.flagTransform |
Working variable to avoid searching for the mesh transform.
| int FlagMesh.index |
Used to group flag meshes with different orientations with the same index
| int FlagMesh.indexOffset |
Additive value used to indicate the structural type of the part, while maintaining backward compatibility for index values from save files created prior to installing the Making History expansion.
| float FlagMesh.mass |
Linear adjustment based on the size, orientation, and structural type of the part.
| string FlagMesh.meshName |
The actual mesh name from the .mu file.
| string FlagMesh.name |
Flag mesh name, usually referencing it's size. This reference helps group up flag meshes by name
| string FlagMesh.variantNames |
Comma separated list of names of the variant versions of this mesh.
1.8.7