static bool FlightEVA.hatchInsideFairing |
( |
Part |
fromPart | ) |
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|
inlinestatic |
Checks if fromPart if inside a fairing that is NOT an interstage fairing, as we don't want to allow EVAs from inside a fairing unless it is an interstage fairing.
- Parameters
-
- Returns
- true or false
static bool FlightEVA.HatchIsObstructed |
( |
Part |
fromPart, |
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|
Transform |
fromAirlock |
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) |
| |
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inlinestatic |
< Move the start of the check inside the hatch a bit. This covers the case where the hatch is pressed against local scenery (and the hatch has sunk below surface).
static bool FlightEVA.HatchIsObstructedMore |
( |
Part |
fromPart, |
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|
Transform |
fromAirlock |
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) |
| |
|
inlinestatic |
Same as HatchIsObstructed but raytraces inwards and with a OverlapSphere to catch more cases.
- Parameters
-
- Returns
void FlightEVA.spawnEVA |
( |
| ) |
|
|
inline |
< Added for Unity 4 Support CJ
< was probably a double click.
< Try all of the hatches, starting with the default
< check the default hatch
bool FlightEVA.overrideEVA = false |
The documentation for this class was generated from the following file: