| void FlightUIModeController.AddModeCheckCallback |
( |
UIModeCheckCallback |
callback | ) |
|
|
inline |
| void FlightUIModeController.AddModeSwitchCallback |
( |
UIModeSwitchCallback |
callback | ) |
|
|
inline |
| void FlightUIModeController.FinishedAllTransitionsCallback |
( |
| ) |
|
|
inline |
| void FlightUIModeController.OnManNodeSelected |
( |
| ) |
|
|
inlineprotected |
| void FlightUIModeController.OnMapViewEnter |
( |
| ) |
|
|
inlineprotected |
| void FlightUIModeController.OnMapViewExit |
( |
| ) |
|
|
inlineprotected |
| void FlightUIModeController.RemoveModeCheckCallback |
( |
UIModeCheckCallback |
callback | ) |
|
|
inline |
| void FlightUIModeController.RemoveModeSwitchCallback |
( |
UIModeSwitchCallback |
callback | ) |
|
|
inline |
| void FlightUIModeController.SetLastMode |
( |
| ) |
|
|
inline |
| void FlightUIModeController.SetNavBallHPos |
( |
| ) |
|
|
inline |
| void FlightUIModeController.SetNavBallHPos |
( |
float |
PosSlide | ) |
|
|
inline |
| void FlightUIModeController.SetUIElementScale |
( |
FlightUIElements |
e, |
|
|
float |
scale |
|
) |
| |
|
inline |
| UnityEngine.UI.Button FlightUIModeController.alarmClockButton |
| bool FlightUIModeController.disableManNodeEditor = false |
| Action FlightUIModeController.finishedAllTransitions |
| float FlightUIModeController.NavBallPaddingCrewat100Pct = 85f |
| float FlightUIModeController.NavBallPaddingSASat100Pct = 60f |
| GameObject FlightUIModeController.UIFrameCrewPortaits |
| GameObject FlightUIModeController.UIScaleModeFrame |
| GameObject FlightUIModeController.UIScaleStageManager |
| bool FlightUIModeController.NextAlarmShowing |
|
get |
Is teh Next Alarm Line showing at the top left of the Flight Scene
The documentation for this class was generated from the following file: