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Kerbal Space Program
1.12.4
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Public Member Functions | |
| void | ClearOverlay () |
| Clears and destroys everything the overlay is displaying. More... | |
| bool | isConsumer (Part part) |
| Verify if a part is or would be considered a consumer in the overlay. Note: this method does recalculate the graph. Use RUI.Algorithms.SCCFlowGraphUCFinder.IsEntryPointRequest(Part part) if the overlay is not displaying or if you are using this to check for possible entry points. More... | |
| bool | isConsumerOrProvider (Part part) |
| Verify if a part is or would be considered a consumer or provider in the overlay. Note: this method does recalculate the graph. Use RUI.Algorithms.SCCFlowGraphUCFinder.IsEntryPoint(Part part) if the overlay is not displaying or if you are using this to check for possible entry points. More... | |
| bool | isProvider (Part part) |
| Verify if a part is or would be considered a provider in the overlay. Note: this method does recalculate the graph. Use RUI.Algorithms.SCCFlowGraphUCFinder.IsEntryPointDelivery(Part part) if the overlay is not displaying or if you are using this to check for possible entry points. More... | |
| void | RedrawOverlay (Part part) |
| Redraws flow priority texts. Only applicable if you absolutely want no delay on the text update. More... | |
| void | RespawnOverlay (Part part) |
| If the owerlay is already showing, Does the same thing as SpawnOverlay but delayed one frame. More... | |
| void | SpawnOverlay (Part part) |
| Clears and redraws the overlay from the given part. More... | |
Public Attributes | |
| GameObject | gizmoConsumer |
| GameObject | gizmoNode |
| GameObject | gizmoProvider |
| GameObject | gizmoTarget |
| Texture | lineArrowTexture |
| Material | lineMaterial |
| Texture | lineTexture |
Static Public Attributes | |
| static FuelFlowOverlay | instance |
Properties | |
| bool | IsDisplaying [get, set] |
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inline |
Clears and destroys everything the overlay is displaying.
|
inline |
Verify if a part is or would be considered a consumer in the overlay. Note: this method does recalculate the graph. Use RUI.Algorithms.SCCFlowGraphUCFinder.IsEntryPointRequest(Part part) if the overlay is not displaying or if you are using this to check for possible entry points.
| part |
|
inline |
Verify if a part is or would be considered a consumer or provider in the overlay. Note: this method does recalculate the graph. Use RUI.Algorithms.SCCFlowGraphUCFinder.IsEntryPoint(Part part) if the overlay is not displaying or if you are using this to check for possible entry points.
| part |
|
inline |
Verify if a part is or would be considered a provider in the overlay. Note: this method does recalculate the graph. Use RUI.Algorithms.SCCFlowGraphUCFinder.IsEntryPointDelivery(Part part) if the overlay is not displaying or if you are using this to check for possible entry points.
| part |
|
inline |
Redraws flow priority texts. Only applicable if you absolutely want no delay on the text update.
| part |
|
inline |
If the owerlay is already showing, Does the same thing as SpawnOverlay but delayed one frame.
| part |
|
inline |
Clears and redraws the overlay from the given part.
| part |
| GameObject FuelFlowOverlay.gizmoConsumer |
| GameObject FuelFlowOverlay.gizmoNode |
| GameObject FuelFlowOverlay.gizmoProvider |
| GameObject FuelFlowOverlay.gizmoTarget |
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static |
| Texture FuelFlowOverlay.lineArrowTexture |
| Material FuelFlowOverlay.lineMaterial |
| Texture FuelFlowOverlay.lineTexture |
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getset |
1.8.7