| void GameParameters.ParameterNode.Load |
( |
ConfigNode |
node | ) |
|
|
inline |
< ignore field that don't exist
< Ignore members that don't exist
< Ignore properties that don't have both a get and a set, or are indexed
Implements IConfigNode.
| virtual void GameParameters.ParameterNode.OnLoad |
( |
ConfigNode |
node | ) |
|
|
inlinevirtual |
| virtual void GameParameters.ParameterNode.OnSave |
( |
ConfigNode |
node | ) |
|
|
inlinevirtual |
| void GameParameters.ParameterNode.Save |
( |
ConfigNode |
node | ) |
|
|
inline |
< Not something we are interested in
Implements IConfigNode.
The documentation for this class was generated from the following file: