| static IEnumerator HighLogic.bufferedLoad |
( |
int |
sceneToBeLoaded, |
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|
bool |
loadAsync |
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) |
| |
|
inlinestatic |
| static void HighLogic.LoadScene |
( |
GameScenes |
scene | ) |
|
|
inlinestatic |
< Use standard predictive loading. Will keep some objects in memory for speed.
| static void HighLogic.LoadSceneFromBundle |
( |
GameScenes |
scene, |
|
|
string |
sceneName |
|
) |
| |
|
inlinestatic |
| void HighLogic.OnApplicationFocus |
( |
bool |
focus | ) |
|
|
inline |
| void HighLogic.printCurrentGame |
( |
| ) |
|
|
inline |
| Game HighLogic.currentGame |
| bool HighLogic.FastEditorLoading = false |
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static |
| string HighLogic.GameSaveFolder = "default" |
| bool HighLogic.LoadedSceneHasPlanetarium |
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static |
| bool HighLogic.LoadedSceneIsEditor |
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static |
| bool HighLogic.LoadedSceneIsFlight |
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static |
| bool HighLogic.LoadedSceneIsGame |
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static |
| bool HighLogic.LoadedSceneIsMissionBuilder |
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static |
| bool HighLogic.showConsole = true |
| bool HighLogic.showConsoleOnError = false |
| string HighLogic.skinName = "KSP window 7" |
| double HighLogic.TimeSceneLoaded = 0d |
|
static |
| Game HighLogic.CurrentGame |
|
staticgetset |
| string HighLogic.SaveFolder |
|
staticgetset |
Returns the game folder name only. Does not return the full path.
The documentation for this class was generated from the following file: