Adds a prop with a model
- Parameters
-
- Returns
Adds a prop module which does not contain a model
- Parameters
-
- Returns
| void InternalModel.DespawnCrew |
( |
| ) |
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|
inline |
| Animation [] InternalModel.FindModelAnimators |
( |
string |
clipName | ) |
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|
inline |
| Animation [] InternalModel.FindModelAnimators |
( |
| ) |
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|
inline |
| T InternalModel.FindModelComponent< T > |
( |
| ) |
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inline |
| T InternalModel.FindModelComponent< T > |
( |
string |
childName | ) |
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inline |
| T [] InternalModel.FindModelComponents< T > |
( |
| ) |
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|
inline |
| T [] InternalModel.FindModelComponents< T > |
( |
string |
childName | ) |
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|
inline |
| Transform InternalModel.FindModelTransform |
( |
string |
childName | ) |
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|
inline |
| int InternalModel.GetAvailableSeatCount |
( |
| ) |
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inline |
| int InternalModel.GetNextAvailableSeatIndex |
( |
| ) |
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inline |
| void InternalModel.Initialize |
( |
Part |
p | ) |
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|
inline |
Sets references, and assigns protocrewmembers to their seats.
- Parameters
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| Vector3 InternalModel.InternalToWorld |
( |
Vector3 |
internalSpacePosition | ) |
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|
inline |
| Quaternion InternalModel.InternalToWorld |
( |
Quaternion |
internalSpaceRotation | ) |
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|
inline |
< turn off default, scaled scenery, local scenery, and terrain colliders
| void InternalModel.OnFixedUpdate |
( |
| ) |
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inline |
| void InternalModel.OnUpdate |
( |
| ) |
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inline |
| void InternalModel.SetVisible |
( |
bool |
visible | ) |
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|
inline |
| void InternalModel.SpawnCrew |
( |
| ) |
|
|
inline |
| string InternalModel.internalName |
| int InternalModel.CrewCapacity |
|
get |
The documentation for this class was generated from the following file: