| virtual void KerbalExpressionAI.Awake |
( |
| ) |
|
|
inlineprotectedvirtual |
| virtual void KerbalExpressionAI.FixedUpdate |
( |
| ) |
|
|
inlineprotectedvirtual |
< this isn't actually gee force... but it looks funnier like this
| virtual IEnumerator KerbalExpressionAI.kerbalAvatarUpdateCycle |
( |
| ) |
|
|
inlineprotectedvirtual |
| virtual void KerbalExpressionAI.OnDestroy |
( |
| ) |
|
|
inlineprotectedvirtual |
| virtual void KerbalExpressionAI.Start |
( |
| ) |
|
|
inlineprotectedvirtual |
| virtual void KerbalExpressionAI.Update |
( |
| ) |
|
|
inlineprotectedvirtual |
| virtual void KerbalExpressionAI.UpdateExpressionAI |
( |
| ) |
|
|
inlineprotectedvirtual |
< rule 1 (weight 0.6)
< rule 2
< rule 4
< rule 6
< rule 8
< rule 2 and 3
< rule 3 and 5
< rule 6
< rule 7
< balance out wheee vs panic
| virtual void KerbalExpressionAI.UpdateHeadMesh |
( |
| ) |
|
|
inlineprotectedvirtual |
< and apply the appropriate mesh
| virtual void KerbalExpressionAI.UpdateHeadTransforms |
( |
| ) |
|
|
inlineprotectedvirtual |
< animate the kerbal (higher expression levels will increase movement)
| float KerbalExpressionAI.courage |
|
protected |
| Mesh KerbalExpressionAI.currentMesh |
|
protected |
| float KerbalExpressionAI.expression |
|
protected |
| float KerbalExpressionAI.fearFactor |
ranges from -1 to 1, where -1 is total panic, 1 is full wheee, and 0 is idle
| float KerbalExpressionAI.flight_angularV |
| float KerbalExpressionAI.flight_gee |
| float KerbalExpressionAI.flight_velocity |
| float KerbalExpressionAI.headBobAmount = 20.0f |
| MeshFilter KerbalExpressionAI.headMesh |
| Transform KerbalExpressionAI.headRef |
| Quaternion KerbalExpressionAI.helmetInitRot |
|
protected |
| Mesh KerbalExpressionAI.idleMesh |
| float KerbalExpressionAI.idleThreshold = 0.2f |
| bool KerbalExpressionAI.isBadass |
|
protected |
| float KerbalExpressionAI.noiseSeed |
| float KerbalExpressionAI.panicLevel |
| Mesh [] KerbalExpressionAI.panicMeshes |
| bool KerbalExpressionAI.running |
|
protected |
| float KerbalExpressionAI.stupidity |
|
protected |
| float KerbalExpressionAI.updateInterval |
| float KerbalExpressionAI.wheeeLevel |
| Mesh [] KerbalExpressionAI.wheeeMeshes |
The documentation for this class was generated from the following file: