| Enumerator |
|---|
| None |
|
| CalculateNormals |
|
| CalculateBounds |
|
| CalculateTangents |
|
| Debug |
|
| LinkedMesh.LinkedMesh |
( |
| ) |
|
|
inline |
| LinkedMesh.LinkedMesh |
( |
Mesh |
baseMesh | ) |
|
|
inline |
| void LinkedMesh.ClearMesh |
( |
| ) |
|
|
inline |
| void LinkedMesh.ClearSelection |
( |
| ) |
|
|
inline |
| void LinkedMesh.ComputeNormals |
( |
| ) |
|
|
inline |
| void LinkedMesh.ComputeSelectionNormals |
( |
| ) |
|
|
inline |
| void LinkedMesh.CreateLinks |
( |
| ) |
|
|
inline |
| Mesh LinkedMesh.GetMesh |
( |
| ) |
|
|
inline |
| bool LinkedMesh.Raycast |
( |
Vector3 |
rayPosition, |
|
|
Vector3 |
rayDirection, |
|
|
float |
rayDistance, |
|
|
out LinkedTri |
hitTri, |
|
|
out float |
hitDistance, |
|
|
out Vector3 |
hitNormal |
|
) |
| |
|
inline |
| void LinkedMesh.SelectMesh |
( |
Vector3 |
point, |
|
|
int |
triIndex, |
|
|
float |
fallOffRadius |
|
) |
| |
|
inline |
| void LinkedMesh.SelectMesh |
( |
Vector3 |
point, |
|
|
LinkedTri |
tri, |
|
|
float |
fallOffRadius |
|
) |
| |
|
inline |
| void LinkedMesh.UpdateSelection |
( |
bool |
selectionNormals | ) |
|
|
inline |
| bool LinkedMesh.meshBuilt |
| Vector3 [] LinkedMesh.normals |
| int LinkedMesh.selectionCount |
| int LinkedMesh.selectionVertsCount |
| int LinkedMesh.triIndexCount |
| Vector3 [] LinkedMesh.verts |
The documentation for this class was generated from the following file: