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| delegate void | HasFiltered (bool filtered) |
| | This delegate is called when the Search has filtered some items. More...
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| delegate void LoadGameSearch.HasFiltered |
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bool |
filtered | ) |
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This delegate is called when the Search has filtered some items.
| void LoadGameSearch.SearchField_OnClick |
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PointerEventData |
eventData | ) |
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inlineprotected |
| void LoadGameSearch.SearchField_OnEndEdit |
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string |
s | ) |
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inlineprotected |
| void LoadGameSearch.SearchField_OnValueChange |
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string |
s | ) |
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inlineprotected |
| IEnumerator LoadGameSearch.SearchRoutine |
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| ) |
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inlineprotected |
| virtual void LoadGameSearch.SearchStart |
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| ) |
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inlineprotectedvirtual |
| void LoadGameSearch.SearchStop |
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| ) |
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inlineprotected |
| const string LoadGameSearch.gameSearchFieldControlLockId = "GameSearchFieldTextInput" |
Add a method that needs to know if even a single item was filtered.
| Coroutine LoadGameSearch.searchRoutine |
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protected |
| float LoadGameSearch.searchTimer = 0f |
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protected |
The documentation for this class was generated from the following file: