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Kerbal Space Program
1.12.4
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Public Member Functions | |
| virtual bool | IsTabInteractable () |
| Is the tab interactible, override with custom logic where needed More... | |
| void | OnPointerEnter (PointerEventData evtData) |
| void | OnPointerExit (PointerEventData evtData) |
| abstract void | SetInitialValues () |
| Assign the values to the UI elements that must be displayed ASAP More... | |
| void | setMouseOver (bool state) |
| abstract void | UpdateUIElements () |
| This method is called every updateCooldownSeconds so the tab content can be updated More... | |
Public Attributes | |
| ManeuverNodeEditorManager | mannodeEditorManager |
| The reference to the maneuver node editor manager More... | |
| Sprite | tabIconOff |
| The icon that will be displayed in the maneuver node editor for this tab, in off state More... | |
| Sprite | tabIconOn |
| The icon that will be displayed in the maneuver node editor for this tab, in on state More... | |
| bool | tabManagesCaption = false |
| If true, the tab takes care of updating the caption. If false, the manager does it More... | |
| string | tabName = "" |
| A distinctive name for the panel More... | |
| ManeuverNodeEditorTabPosition | tabPosition |
| Defines if the tab will be used to display information or to input values. More... | |
| string | tabTooltipCaptionActive |
| The text that will be displayed in the maneuver node editor for this tab when you mouse over and the button is interactable More... | |
| string | tabTooltipCaptionInactive |
| The text that will be displayed in the maneuver node editor for this tab when you mouse over and the button is not interactable More... | |
| float | updateCooldownSeconds = 1f |
| The number of seconds to wait between UI Element updates in Update loops More... | |
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inlinevirtual |
Is the tab interactible, override with custom logic where needed
Reimplemented in ManeuverNodeEditorTabIntercept, and ManeuverNodeEditorTabOrbitAdv.
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inline |
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inline |
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pure virtual |
Assign the values to the UI elements that must be displayed ASAP
Implemented in ManeuverNodeEditorTabVectorInput, ManeuverNodeEditorTabIntercept, ManeuverNodeEditorTabVectorHandles, ManeuverNodeEditorTabOrbitBasic, and ManeuverNodeEditorTabOrbitAdv.
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inline |
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pure virtual |
This method is called every updateCooldownSeconds so the tab content can be updated
As most dont need to be done every frame
Implemented in ManeuverNodeEditorTabIntercept, ManeuverNodeEditorTabVectorInput, ManeuverNodeEditorTabVectorHandles, ManeuverNodeEditorTabOrbitBasic, and ManeuverNodeEditorTabOrbitAdv.
| ManeuverNodeEditorManager ManeuverNodeEditorTab.mannodeEditorManager |
The reference to the maneuver node editor manager
| Sprite ManeuverNodeEditorTab.tabIconOff |
The icon that will be displayed in the maneuver node editor for this tab, in off state
| Sprite ManeuverNodeEditorTab.tabIconOn |
The icon that will be displayed in the maneuver node editor for this tab, in on state
| bool ManeuverNodeEditorTab.tabManagesCaption = false |
If true, the tab takes care of updating the caption. If false, the manager does it
| string ManeuverNodeEditorTab.tabName = "" |
A distinctive name for the panel
| ManeuverNodeEditorTabPosition ManeuverNodeEditorTab.tabPosition |
Defines if the tab will be used to display information or to input values.
| string ManeuverNodeEditorTab.tabTooltipCaptionActive |
The text that will be displayed in the maneuver node editor for this tab when you mouse over and the button is interactable
| string ManeuverNodeEditorTab.tabTooltipCaptionInactive |
The text that will be displayed in the maneuver node editor for this tab when you mouse over and the button is not interactable
| float ManeuverNodeEditorTab.updateCooldownSeconds = 1f |
The number of seconds to wait between UI Element updates in Update loops
1.8.7