| void ManeuverNodeEditorVectorHandle.OnDrag |
( |
PointerEventData |
eventData | ) |
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inline |
| void ManeuverNodeEditorVectorHandle.OnPointerDown |
( |
PointerEventData |
eventData | ) |
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inline |
| void ManeuverNodeEditorVectorHandle.OnPointerEnter |
( |
PointerEventData |
pointerEventData | ) |
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inline |
| void ManeuverNodeEditorVectorHandle.OnPointerExit |
( |
PointerEventData |
pointerEventData | ) |
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inline |
| void ManeuverNodeEditorVectorHandle.OnPointerUp |
( |
PointerEventData |
eventData | ) |
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inline |
| Vector2 ManeuverNodeEditorVectorHandle.directorVector |
The direction this particular vector is pointing in the UI.
| double ManeuverNodeEditorVectorHandle.dragAccelerationLimit = 100 |
Drag acceleration limit while dragging - positive to increase vector, negative to reduce vector
| Button ManeuverNodeEditorVectorHandle.handleButton |
| RectTransform ManeuverNodeEditorVectorHandle.handleButton_RT |
HandleButton's RectTransform reference.
| Color ManeuverNodeEditorVectorHandle.highlightedColor |
The color the actual handle should be when interacted with
| double ManeuverNodeEditorVectorHandle.vectorModifyRate |
Drag sensitivity set by slider
The direction of the motion
The documentation for this class was generated from the following file: