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| enum | VesselTypeFilter {
VesselTypeFilter.None = 0,
VesselTypeFilter.Debris = 1,
VesselTypeFilter.Unknown = 1 << 1,
VesselTypeFilter.SpaceObjects = 1 << 2,
VesselTypeFilter.Probes = 1 << 3,
VesselTypeFilter.Rovers = 1 << 4,
VesselTypeFilter.Landers = 1 << 5,
VesselTypeFilter.Ships = 1 << 6,
VesselTypeFilter.Stations = 1 << 7,
VesselTypeFilter.Bases = 1 << 8,
VesselTypeFilter.EVAs = 1 << 9,
VesselTypeFilter.Flags = 1 << 10,
VesselTypeFilter.Plane = 1 << 11,
VesselTypeFilter.Relay = 1 << 12,
VesselTypeFilter.Site = 1 << 13,
VesselTypeFilter.DeployedScienceController = 1 << 14,
VesselTypeFilter.All = ~0
} |
| |
| Enumerator |
|---|
| None |
|
| Debris |
|
| Unknown |
|
| SpaceObjects |
|
| Probes |
|
| Rovers |
|
| Landers |
|
| Ships |
|
| Stations |
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| Bases |
|
| EVAs |
|
| Flags |
|
| Plane |
|
| Relay |
|
| Site |
|
| DeployedScienceController |
|
| All |
|
| static bool MapViewFiltering.CheckAgainstFilter |
( |
Vessel |
v | ) |
|
|
inlinestatic |
| static int MapViewFiltering.GetFilterState |
( |
| ) |
|
|
inlinestatic |
| static void MapViewFiltering.Initialize |
( |
| ) |
|
|
inlinestatic |
Call if you need MapViewFiltering to be ready before Start (mind that the singleton instance is set on awake, so use common sense)
| static void MapViewFiltering.LoadFilterState |
( |
int |
filterState | ) |
|
|
inlinestatic |
| void MapViewFiltering.ToggleFiltersPanel |
( |
| ) |
|
|
inline |
| void MapViewFiltering.updateFilterFromButtons |
( |
| ) |
|
|
inline |
| Button MapViewFiltering.showHideButton |
A button to show and hide the filters, default state is hidden
| bool MapViewFiltering.showObjectCounts = true |
The documentation for this class was generated from the following file: