| void NoiseEffect.OnDisable |
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inlineprotected |
| void NoiseEffect.Start |
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inlineprotected |
| float NoiseEffect.grainIntensityMax = 0.2f |
| float NoiseEffect.grainIntensityMin = 0.1f |
| float NoiseEffect.grainSize = 2.0f |
The size of the noise grains (1 = one pixel).
Scratches take random intensity from Min to Max.
| Texture NoiseEffect.grainTexture |
| bool NoiseEffect.monochrome = true |
Monochrome noise just adds grain. Non-monochrome noise more resembles VCR as it adds noise in YUV color space, thus introducing magenta/green colors.
| float NoiseEffect.scratchFPS = 10.0f |
Scratches jump to another locations at this times per second.
| float NoiseEffect.scratchIntensityMax = 0.25f |
| float NoiseEffect.scratchIntensityMin = 0.05f |
| float NoiseEffect.scratchJitter = 0.01f |
While scratches are in the same location, they jitter a bit.
| Texture NoiseEffect.scratchTexture |
| Shader NoiseEffect.shaderRGB |
| Shader NoiseEffect.shaderYUV |
| Material NoiseEffect.material |
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getprotected |
The documentation for this class was generated from the following file: