| void PQS_ColliderAdvanced.OnReferenceBodyChange |
( |
CelestialBody |
body | ) |
|
|
inline |
| void PQS_ColliderAdvanced.SetTargetSphere |
( |
PQS |
sphere | ) |
|
|
inline |
| Vector2 PQS_ColliderAdvanced.colliderSize |
Set to the approximate section size of collider we're attached to.
| bool PQS_ColliderAdvanced.collidersVisibleDEBUG |
if you want visible colliders
| Collider PQS_ColliderAdvanced.gravityCollider |
| bool PQS_ColliderAdvanced.showNormalsDEBUG |
| PQS PQS_ColliderAdvanced.sphere |
| bool PQS_ColliderAdvanced.useGravityCollider |
use gravity collider. things wot use velocity collider should probably use this too
| bool PQS_ColliderAdvanced.useVelocityCollider |
| Collider PQS_ColliderAdvanced.velocityCliffCollider |
| Collider PQS_ColliderAdvanced.velocityCollider |
The documentation for this class was generated from the following file: