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| bool | KeepActive = false |
| | Set to true for LaunchSites. Will stop it from deactivating itself due to distance (and causing vessels sitting on them to explode. More...
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| GameObject[] | objects |
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| float | visibleRange |
| |
| virtual void PQSCity2.LodObject.SetActive |
( |
bool |
active | ) |
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inlinevirtual |
| virtual void PQSCity2.LodObject.SetRange |
( |
| ) |
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inlinevirtual |
| virtual void PQSCity2.LodObject.Setup |
( |
| ) |
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inlinevirtual |
| bool PQSCity2.LodObject.isActive = true |
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protected |
| bool PQSCity2.LodObject.KeepActive = false |
Set to true for LaunchSites. Will stop it from deactivating itself due to distance (and causing vessels sitting on them to explode.
| GameObject [] PQSCity2.LodObject.objects |
| float PQSCity2.LodObject.visibleRange |
| bool PQSCity2.LodObject.IsActive |
|
get |
| float PQSCity2.LodObject.visibleRangeSqr |
|
getset |
The documentation for this class was generated from the following file: