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Kerbal Space Program
1.12.4
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Classes | |
| class | AltitudeFade |
Public Member Functions | |
| void | FadeOutSphere () |
| override void | OnPreUpdate () |
| override void | OnSetup () |
| override void | OnSphereInactive () |
| override void | OnSphereReset () |
| override bool | OnSphereStart () |
| override void | OnSphereTransformUpdate () |
| override void | OnUpdateFinished () |
Public Member Functions inherited from PQSMod | |
| virtual double | GetVertexMaxHeight () |
| virtual double | GetVertexMinHeight () |
| virtual void | OnMeshBuild () |
| virtual void | OnPostSetup () |
| virtual void | OnQuadBuilt (PQ quad) |
| virtual void | OnQuadCreate (PQ quad) |
| virtual void | OnQuadDestroy (PQ quad) |
| virtual void | OnQuadPreBuild (PQ quad) |
| virtual void | OnQuadUpdate (PQ quad) |
| virtual void | OnQuadUpdateNormals (PQ quad) |
| virtual void | OnSphereActive () |
| virtual void | OnSphereStarted () |
| virtual void | OnVertexBuild (PQS.VertexBuildData data) |
| virtual void | OnVertexBuildHeight (PQS.VertexBuildData data) |
| void | RebuildSphere () |
Public Attributes | |
| CelestialBody | body |
| double | deactivateAltitude |
| bool | forceActivate = false |
| bool | forceRebuildOnTargetChange |
| double | highQualityShaderDeactivateAltitude = -1 |
| PQS system is deactivated at this height when using the high quality shader. Leave negative if there is no high quality material. More... | |
| bool | overrideFade = false |
| AltitudeFade | planetFade |
| AltitudeFade[] | secondaryFades |
Public Attributes inherited from PQSMod | |
| bool | modEnabled = true |
| int | order = 100 |
| PQS.ModiferRequirements | requirements |
| PQS | sphere |
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inline |
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inlinevirtual |
Reimplemented from PQSMod.
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inlinevirtual |
< if we're in edit mode we want the materials to be opaque
Reimplemented from PQSMod.
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inlinevirtual |
Reimplemented from PQSMod.
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inlinevirtual |
Reimplemented from PQSMod.
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inlinevirtual |
Reimplemented from PQSMod.
|
inlinevirtual |
Reimplemented from PQSMod.
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inlinevirtual |
Reimplemented from PQSMod.
| CelestialBody PQSMod_CelestialBodyTransform.body |
| double PQSMod_CelestialBodyTransform.deactivateAltitude |
| bool PQSMod_CelestialBodyTransform.forceActivate = false |
| bool PQSMod_CelestialBodyTransform.forceRebuildOnTargetChange |
| double PQSMod_CelestialBodyTransform.highQualityShaderDeactivateAltitude = -1 |
PQS system is deactivated at this height when using the high quality shader. Leave negative if there is no high quality material.
| bool PQSMod_CelestialBodyTransform.overrideFade = false |
| AltitudeFade PQSMod_CelestialBodyTransform.planetFade |
| AltitudeFade [] PQSMod_CelestialBodyTransform.secondaryFades |
1.8.7