| void PQSMod_MeshScatter.AddScatterMeshController |
( |
PQ |
quad | ) |
|
|
inline |
| MeshFilter PQSMod_MeshScatter.AssignScatterMesh |
( |
PQ |
quad, |
|
|
int |
seed, |
|
|
int |
count |
|
) |
| |
|
inline |
| override void PQSMod_MeshScatter.OnQuadBuilt |
( |
PQ |
quad | ) |
|
|
inlinevirtual |
| override void PQSMod_MeshScatter.OnSetup |
( |
| ) |
|
|
inlinevirtual |
| static Vector3 PQSMod_MeshScatter.RandomRange |
( |
Vector3 |
min, |
|
|
Vector3 |
max |
|
) |
| |
|
inlinestatic |
| void PQSMod_MeshScatter.UnassignScatterMesh |
( |
MeshFilter |
mf | ) |
|
|
inline |
| Color PQSMod_MeshScatter.baseColor |
| Mesh PQSMod_MeshScatter.baseMesh |
| List<MeshFilter> PQSMod_MeshScatter.cacheAssigned |
| int PQSMod_MeshScatter.cacheAssignedCount |
| List<MeshFilter> PQSMod_MeshScatter.cacheUnassigned |
| int PQSMod_MeshScatter.cacheUnassignedCount |
| bool PQSMod_MeshScatter.castShadows |
| float PQSMod_MeshScatter.countPerSqM |
| Material PQSMod_MeshScatter.material |
| int PQSMod_MeshScatter.maxCache |
| int PQSMod_MeshScatter.maxCacheCount |
| Vector3 PQSMod_MeshScatter.maxScale |
| int PQSMod_MeshScatter.maxScatter |
| Vector3 PQSMod_MeshScatter.minScale |
| int PQSMod_MeshScatter.minSubdivision |
| Vector3 [] PQSMod_MeshScatter.normals |
| Vector3 [] PQSMod_MeshScatter.normUntrans |
| bool PQSMod_MeshScatter.recieveShadows |
| Texture2D PQSMod_MeshScatter.scatterMap |
| string PQSMod_MeshScatter.scatterName |
| GameObject PQSMod_MeshScatter.scatterParent |
| int PQSMod_MeshScatter.seed |
| int PQSMod_MeshScatter.triStride |
| int [] PQSMod_MeshScatter.trisUntrans |
| Vector2 [] PQSMod_MeshScatter.uvUntrans |
| float PQSMod_MeshScatter.verticalOffset |
| Vector3 [] PQSMod_MeshScatter.verts |
| int PQSMod_MeshScatter.vertStride |
| Vector3 [] PQSMod_MeshScatter.vertsUntrans |
The documentation for this class was generated from the following file: