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| void | Awake () |
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| void | SetMaterialColor (string name, Color value) |
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| void | Setup (Mesh visualMesh, Material visualMaterial, string visualLayer, string visualTag, Mesh colliderMesh, PhysicMaterial colliderMaterial, string colliderLayer, string colliderTag, Mesh convexMesh, PhysicMaterial convexMaterial, string convexLayer, string convexTag, Func< Transform, float > rangefinder, Callback onGenComplete) |
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| abstract void | SetupPartParameters () |
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| void PSpaceObject.Awake |
( |
| ) |
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inline |
| void PSpaceObject.SetMaterialColor |
( |
string |
name, |
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Color |
value |
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) |
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inline |
| void PSpaceObject.Setup |
( |
Mesh |
visualMesh, |
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Material |
visualMaterial, |
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string |
visualLayer, |
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string |
visualTag, |
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Mesh |
colliderMesh, |
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PhysicMaterial |
colliderMaterial, |
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string |
colliderLayer, |
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string |
colliderTag, |
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Mesh |
convexMesh, |
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PhysicMaterial |
convexMaterial, |
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string |
convexLayer, |
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string |
convexTag, |
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Func< Transform, float > |
rangefinder, |
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Callback |
onGenComplete |
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) |
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inline |
| abstract void PSpaceObject.SetupPartParameters |
( |
| ) |
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pure virtual |
| Mesh PSpaceObject.colliderMesh = null |
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protected |
| Mesh PSpaceObject.convexColliderMesh = null |
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protected |
| GameObject PSpaceObject.convexObject = null |
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protected |
| int PSpaceObject.genTime = 0 |
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protected |
| float PSpaceObject.highestPoint |
| float PSpaceObject.maxRange = 2500f |
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protected |
| float PSpaceObject.minRange = 0f |
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protected |
| Part PSpaceObject.partComponent |
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protected |
| bool PSpaceObject.procedural = true |
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protected |
| GameObject PSpaceObject.visualObject = null |
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protected |
| Renderer PSpaceObject.visualRenderer |
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protected |
| float PSpaceObject.volume |
| Mesh PSpaceObject.ConvexColliderMesh |
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get |
| Renderer PSpaceObject.VisualRenderer |
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get |
The documentation for this class was generated from the following file: