| Enumerator |
|---|
| None |
|
| Out |
|
| In |
|
| Both |
|
| PartResource.PartResource |
( |
Part |
p | ) |
|
|
inline |
| PartResource.PartResource |
( |
Part |
p, |
|
|
bool |
simulate |
|
) |
| |
|
inline |
| PartResource.PartResource |
( |
PartResource |
res, |
|
|
bool |
simulate |
|
) |
| |
|
inline |
| bool PartResource.CanProvide |
( |
double |
demand | ) |
|
|
inline |
| bool PartResource.CanProvide |
( |
bool |
pulling | ) |
|
|
inline |
| bool PartResource.Flowing |
( |
bool |
pulling | ) |
|
|
inline |
| string PartResource.GetInfo |
( |
| ) |
|
|
inline |
< if the part defines a tweakable setting, go with the one from the node, else go by the default of the resource definition
< if the part defines a visibility setting, go with the one from the node, else go by the default of the resource definition
| bool PartResource._flowState |
| double PartResource.amount |
| bool PartResource.hideFlow = false |
| bool PartResource.isTweakable |
| bool PartResource.isVisible = true |
| double PartResource.maxAmount |
| string PartResource.resourceName |
| bool PartResource.simulationResource = false |
| bool PartResource.flowState |
|
getset |
The documentation for this class was generated from the following file: