| Enumerator |
|---|
| LOCAL_TO_BODIES |
|
| LOCAL_AT_SOI_ENTRY_UT |
|
| LOCAL_AT_SOI_EXIT_UT |
|
| RELATIVE |
|
| DYNAMIC |
|
| PatchRendering.PatchRendering |
( |
string |
name, |
|
|
int |
nSamples, |
|
|
int |
nInterpolations, |
|
|
Orbit |
patchRef, |
|
|
Material |
lineMat, |
|
|
float |
LineWidth, |
|
|
bool |
smoothTexture, |
|
|
PatchedConicRenderer |
pcr |
|
) |
| |
|
inline |
| void PatchRendering.DestroyUINodes |
( |
| ) |
|
|
inline |
| void PatchRendering.DestroyVector |
( |
| ) |
|
|
inline |
| virtual void PatchRendering.DrawSplines |
( |
| ) |
|
|
inlineprotectedvirtual |
| Vector3 PatchRendering.GetScaledSpacePointFromTA |
( |
double |
TA, |
|
|
double |
UT |
|
) |
| |
|
inline |
| void PatchRendering.MakeVector |
( |
| ) |
|
|
inline |
| void PatchRendering.SetColor |
( |
Color |
color | ) |
|
|
inline |
| void PatchRendering.Terminate |
( |
| ) |
|
|
inline |
| virtual void PatchRendering.UpdatePR |
( |
| ) |
|
|
inlinevirtual |
< relative frame mode is relative to the parent of this patch's reference body
< draw closed orbits in local mode at patch start time (otherwise you get a squiggly mush that doesn't look like anything)
| void PatchRendering.UpdateUINodes |
( |
| ) |
|
|
inline |
| Color [] PatchRendering.colors |
| double PatchRendering.dynamicLinearity = 2.0 |
| int PatchRendering.interpolations |
| Material PatchRendering.lineMaterial |
| float PatchRendering.lineWidth |
| Color PatchRendering.nodeColor |
| Orbit PatchRendering.patch |
| Color PatchRendering.patchColor |
| RelativityMode PatchRendering.relativityMode = RelativityMode.RELATIVE |
| int PatchRendering.samples |
| Vector3 [] PatchRendering.scaledTPoints |
| double PatchRendering.UTpe |
| string PatchRendering.vectorName |
| List<Vector3> PatchRendering.vectorPoints |
| bool PatchRendering.visible |
| bool PatchRendering.enabled |
|
get |
| List<Color32> PatchRendering.VectorColours |
|
get |
The documentation for this class was generated from the following file: