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| PComet | Generate (int seed, float radius, Transform parent, System.Func< Transform, float > rangefinder, Callback onComplete, bool optimizeCollider, bool isSecondary=false) |
| | Generate a Comet. More...
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| PComet ProceduralComet.Generate |
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int |
seed, |
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float |
radius, |
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Transform |
parent, |
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System.Func< Transform, float > |
rangefinder, |
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Callback |
onComplete, |
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bool |
optimizeCollider, |
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bool |
isSecondary = false |
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inline |
Generate a Comet.
- Parameters
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| seed | Seed for procedural terrain |
| radius | Radius of core |
| parent | Parent transform |
| rangefinder | |
| onComplete | Callback when generate is completed. |
| optimizeCollider | Whether to generate an optimized collider (low poly, but not matching the terrain) or false will generate matching collider |
| isSecondary | |
- Returns
The documentation for this class was generated from the following file: