| void ProceduralFairings.MeshPoint.Clear |
( |
| ) |
|
|
inline |
| static Color [] ProceduralFairings.MeshPoint.GetColors |
( |
MeshPoint[] |
meshPoints | ) |
|
|
inlinestatic |
| static Vector3 [] ProceduralFairings.MeshPoint.GetNormals |
( |
MeshPoint[] |
meshPoints | ) |
|
|
inlinestatic |
| static Vector2 [] ProceduralFairings.MeshPoint.GetUV1 |
( |
MeshPoint[] |
meshPoints | ) |
|
|
inlinestatic |
| static Vector2 [] ProceduralFairings.MeshPoint.GetUV2 |
( |
MeshPoint[] |
meshPoints | ) |
|
|
inlinestatic |
| static Vector3 [] ProceduralFairings.MeshPoint.GetVerts |
( |
MeshPoint[] |
meshPoints, |
|
|
Vector3 |
offset |
|
) |
| |
|
inlinestatic |
| Color ProceduralFairings.MeshPoint.color |
| int ProceduralFairings.MeshPoint.index |
| Vector3 ProceduralFairings.MeshPoint.normal |
| Vector2 ProceduralFairings.MeshPoint.uv1 |
| Vector2 ProceduralFairings.MeshPoint.uv2 |
| Vector3 ProceduralFairings.MeshPoint.vert |
The documentation for this class was generated from the following file: