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Kerbal Space Program
1.12.4
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Public Member Functions | |||
| void | CheckCollision (Vessel vessel) | ||
| With this function we check if the vessel that collisions with this ROC can destroy it. More... | |||
| Vector3 | GetClosestScanPosition (Vector3 testPosition, out float bestDistanceToPoint) | ||
| Returns the closest position of all the ROC scan points to the test position. More... | |||
| Vector3 | GetClosestScanPositionWithRaycasts (Vector3 testPosition, out float distanceToPoint) | ||
| Returns the closest position of all the ROC scan points to the test position. More... | |||
| float | GetVFXForceScale (float burstClipTime) | ||
| Gets the force scale regarding the vfxCurveForce values. More... | |||
| bool | PerformExperiment (ModuleScienceExperiment moduleScienceExperiment) | ||
Performs an experiment on the ROC.
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| void | PickUpROC () | ||
| With this function we remove the ROC if its already used or pickup More... | |||
| void | SetStats (string type, string displayName, string prefabName, string modelName, bool orientateup, float depth, bool canbetaken, float frequency, List< RocCBDefinition > myCelestialBodies, bool castShadows, bool recieveShadows, float collisionthreshold, bool smallroc, bool randomdepth, bool randomorientation, List< Vector3 > localSpaceScanPoints, float burstEmitterMinWait, float burstEmitterMaxWait, bool randomRotation, float scale, float sfxVolume, string idleClipPath, string burstClipPath, FloatCurve vfxCurveForce, float vfxBaseForce, bool applyForces, Vector2 vfxForceRadius, Vector3 forceDirection, Vector3 radiusCenter) | ||
| With this function we set the stats of the ROCs according to their cfg More... | |||
| virtual void | UpdateRocArrow () | ||
Public Attributes | |
| bool | applyForces |
| Defines if the ROC VFX applies forces. More... | |
| List< ArrowPointer > | arrowScanPoints = null |
| string | burstClipPath |
| Burst clip file path. More... | |
| float | burstEmitterMaxWait = 300 |
| The ROCs' particle burst emitter max wait time. More... | |
| float | burstEmitterMinWait = 60 |
| The ROCs' particle burst emitter min wait time. More... | |
| bool | canbetaken |
| True if a Kerbal can pick up this ROC More... | |
| bool | castShadows |
| If this ROC casts shadows More... | |
| float | collisionThreshold |
| ROC Collision resistance More... | |
| float | depth |
| The Depth the ROC should be into the terrain. More... | |
| string | displayName |
| The display name of the ROC. More... | |
| Vector3 | forceDirection |
| Direction vector to apply the force in. More... | |
| float | frequency |
| The Frequency this ROC appears per sq km More... | |
| string | idleClipPath |
| Idle clip file path. More... | |
| List< Vector3 > | localSpaceScanPoints = new List<Vector3>() |
| List of all the local space points to be used when the robot arm scanner tries to scan the ROC. More... | |
| string | modelName |
| The name of the ROC model More... | |
| Transform | modelTransform |
| The transform of the ROC model More... | |
| List< RocCBDefinition > | myCelestialBodies |
| The ROCCBDefinitions More... | |
| bool | orientateup |
| True if the ROC is to be always orientated Up More... | |
| string | prefabName |
| The name of the ROC prefab More... | |
| Vector3 | radiusCenter |
| Defines the radius position. More... | |
| bool | randomDepth |
| If this ROC has random depth More... | |
| bool | randomOrientation |
| If this ROC has random orientation More... | |
| bool | randomRotation |
| If this ROC has random rotation More... | |
| bool | recieveShadows |
| If this ROC receives shadows More... | |
| ArrowPointer | rocArrow = null |
| float | rocArrowLength = 60.0f |
| float | rocArrowXZScale = 50.0f |
| ROCEmitter | rocEmitter |
| Reference to the ROCEmitter if there is one More... | |
| int | rocID = 0 |
| ROCs ID More... | |
| float | rocScanpointLength = 2.0f |
| float | rocTransformLength = 5.0f |
| float | scale = 1f |
| Scale of the ROC More... | |
| float | sfxVolume |
| ROCs' sfx audio source volume (0.0 to 1.0) More... | |
| bool | smallROC |
| If this ROC is a small one More... | |
| string | type |
| The name (type) of ROC More... | |
| Vector3 | upDirection |
| Direction pointing off the surface of the celestial body. The ROC can be randomly rotated, so we need to remember this for the debug ROC finder. More... | |
| float | vfxBaseForce |
| Defines the burst emitter force base unit. More... | |
| FloatCurve | vfxCurveForce |
| Sets the preconfigured force scale keys for the burst emitter. More... | |
| Vector2 | vfxForceRadius |
| Defines the VFX force collider dimensions. More... | |
Protected Member Functions | |
| virtual void | UpdateModelTransform () |
| Updates the model transform if necessary. More... | |
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inline |
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inline |
Returns the closest position of all the ROC scan points to the test position.
| testPosition | World space position to compare to the ROC scan points. |
| bestDistanceToPoint | This will have the distance to the closest scan point inserted into it. |
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inline |
Returns the closest position of all the ROC scan points to the test position.
| testPosition | World space position to compare to the ROC scan points. |
| distanceToPoint | This will have the distance to the closest scan point inserted into it. |
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inline |
Gets the force scale regarding the vfxCurveForce values.
| burstClipTime | Current burst clip time. |
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inline |
Performs an experiment on the ROC.
| moduleScienceExperiment | Must be a reference to the ModuleScienceExperiment that is performing the experiment on the ROC |
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inline |
With this function we remove the ROC if its already used or pickup
|
inline |
With this function we set the stats of the ROCs according to their cfg
| type | The name (type) of ROC |
| displayName | The display name of the ROC. |
| prefabName | The name of the ROC prefab. |
| modelName | The name of the ROC model. |
| orientateup | True if the ROC is to be always orientated Up |
| depth | The Depth the ROC should be into the terrain. |
| canbetaken | True if a Kerbal can pick up this ROC |
| frequency | The Frequency this ROC appears per sq km |
| myCelestialBodies | Celestial Body subnodes defining where this ROC can be found |
| castShadows | If this ROC casts shadows |
| recieveShadows | If this ROC receives shadows |
| collisionthreshold | ROC Collision resistance |
| smallroc | If true then this ROC is small enough that it can be destroyed |
| randomdepth | If this ROC has random depth |
| randomorientation | If this ROC has random orientation |
| localSpaceScanPoints | Points for the scanner arm to try to interact with. |
| emitterName | Contains the emitter name prefab, if not null. |
| sfxVolume | ROCs' sfx audio source volume (0.0 to 1.0). |
| idleClipPath | Idle clip file path. |
| burstClipPath | Burst clip file path. |
| vfxBaseForce | Defines the burst emitter force base unit. |
| vfxCurveForce | The floatCurve to control the vfx applied force. |
| applyForces | Defines if the ROC VFX applies forces. |
| forceDirection | Direction vector to apply the force in. |
| vfxForceRadius | Defines the VFX force collider dimensions. |
| radiusCenter | Defines the radius position. |
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inlineprotectedvirtual |
Updates the model transform if necessary.
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inlinevirtual |
| bool ROC.applyForces |
Defines if the ROC VFX applies forces.
| List<ArrowPointer> ROC.arrowScanPoints = null |
| string ROC.burstClipPath |
Burst clip file path.
| float ROC.burstEmitterMaxWait = 300 |
The ROCs' particle burst emitter max wait time.
if this is <0 the burst never plays
| float ROC.burstEmitterMinWait = 60 |
The ROCs' particle burst emitter min wait time.
if this is <0 the burst never plays
| bool ROC.castShadows |
If this ROC casts shadows
| float ROC.collisionThreshold |
ROC Collision resistance
| float ROC.depth |
The Depth the ROC should be into the terrain.
| string ROC.displayName |
The display name of the ROC.
| Vector3 ROC.forceDirection |
Direction vector to apply the force in.
| float ROC.frequency |
The Frequency this ROC appears per sq km
| string ROC.idleClipPath |
Idle clip file path.
| List<Vector3> ROC.localSpaceScanPoints = new List<Vector3>() |
List of all the local space points to be used when the robot arm scanner tries to scan the ROC.
| string ROC.modelName |
The name of the ROC model
| Transform ROC.modelTransform |
The transform of the ROC model
| List<RocCBDefinition> ROC.myCelestialBodies |
The ROCCBDefinitions
| bool ROC.orientateup |
True if the ROC is to be always orientated Up
| string ROC.prefabName |
The name of the ROC prefab
| Vector3 ROC.radiusCenter |
Defines the radius position.
| bool ROC.randomDepth |
If this ROC has random depth
| bool ROC.randomOrientation |
If this ROC has random orientation
| bool ROC.randomRotation |
If this ROC has random rotation
| bool ROC.recieveShadows |
If this ROC receives shadows
| ArrowPointer ROC.rocArrow = null |
| float ROC.rocArrowLength = 60.0f |
| float ROC.rocArrowXZScale = 50.0f |
| ROCEmitter ROC.rocEmitter |
Reference to the ROCEmitter if there is one
| int ROC.rocID = 0 |
ROCs ID
| float ROC.rocScanpointLength = 2.0f |
| float ROC.rocTransformLength = 5.0f |
| float ROC.scale = 1f |
Scale of the ROC
| float ROC.sfxVolume |
ROCs' sfx audio source volume (0.0 to 1.0)
| bool ROC.smallROC |
If this ROC is a small one
| string ROC.type |
The name (type) of ROC
| Vector3 ROC.upDirection |
| float ROC.vfxBaseForce |
Defines the burst emitter force base unit.
| FloatCurve ROC.vfxCurveForce |
Sets the preconfigured force scale keys for the burst emitter.
| Vector2 ROC.vfxForceRadius |
Defines the VFX force collider dimensions.
1.8.7