| void ResourceGameSettings.GenerateNewROCMissionSeed |
( |
| ) |
|
|
inline |
Generate a new seed for the ROCs in missions.
| void ResourceGameSettings.GenerateNewSeed |
( |
| ) |
|
|
inline |
Generate a new seed for the resources.
| static int ResourceGameSettings.GetValue |
( |
ConfigNode |
config, |
|
|
string |
name, |
|
|
int |
currentValue |
|
) |
| |
|
inlinestatic |
| static float ResourceGameSettings.GetValue |
( |
ConfigNode |
config, |
|
|
string |
name, |
|
|
float |
currentValue |
|
) |
| |
|
inlinestatic |
| void ResourceGameSettings.SaveBiomeUnlockNode |
( |
int |
planetId, |
|
|
string |
biomeName |
|
) |
| |
|
inline |
| void ResourceGameSettings.SaveDepletionNodeValue |
( |
int |
planetId, |
|
|
string |
resource, |
|
|
int |
x, |
|
|
int |
y, |
|
|
float |
value |
|
) |
| |
|
inline |
| void ResourceGameSettings.SavePlanetUnlockNode |
( |
int |
planetId | ) |
|
|
inline |
| int ResourceGameSettings.MaxDeltaTime |
|
getset |
| int ResourceGameSettings.ROCMissionSeed |
|
getset |
| int ResourceGameSettings.Seed |
|
getset |
The documentation for this class was generated from the following file: