| static void RunToolbarMenu.LoadAndLaunch |
( |
| ) |
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inlinestatic |
| static void RunToolbarMenu.LoadIntoMenu |
( |
| ) |
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|
inlinestatic |
| static void RunToolbarMenu.OnEditorUpdate |
( |
| ) |
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inlinestaticprotected |
| static void RunToolbarMenu.returnToPreviousScene |
( |
PlayModeStateChange |
state | ) |
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inlinestatic |
| static void RunToolbarMenu.startFromLoading |
( |
bool |
useLaunchSettings | ) |
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|
inlinestatic |
| Callback RunToolbarMenu.OnReturnFromPlayMode = () => { } |
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static |
| string RunToolbarMenu.previousScenePath |
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staticgetset |
The documentation for this class was generated from the following file: