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| static double | faderMult = 180d / System.Math.PI |
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| static float ScaledSpaceFader.GetAngularSize |
( |
Transform |
t, |
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Renderer |
r, |
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Camera |
c |
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) |
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inlinestatic |
| float ScaledSpaceFader.fadeEnd |
| double ScaledSpaceFader.faderMult = 180d / System.Math.PI |
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static |
| float ScaledSpaceFader.fadeStart |
| string ScaledSpaceFader.floatName |
| float ScaledSpaceFader.highQualityShaderFadeEnd = -1 |
Fade out of the PQS ends at this height when using the high quality shader. Leave negative if there is no high quality material.
| float ScaledSpaceFader.highQualityShaderFadeStart = -1 |
Fade out of the PQS starts at this height when using the high quality shader. Leave negative if there is no high quality material.
| Renderer ScaledSpaceFader.r |
The documentation for this class was generated from the following file: