| void ScenarioDiscoverableObjects.DebugSpawnProbability |
( |
| ) |
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inline |
| override void ScenarioDiscoverableObjects.OnAwake |
( |
| ) |
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inlinevirtual |
| override void ScenarioDiscoverableObjects.OnLoad |
( |
ConfigNode |
node | ) |
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inlinevirtual |
| override void ScenarioDiscoverableObjects.OnSave |
( |
ConfigNode |
node | ) |
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inlinevirtual |
| void ScenarioDiscoverableObjects.SpawnAsteroid |
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| ) |
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inline |
| void ScenarioDiscoverableObjects.SpawnComet |
( |
| ) |
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inline |
Create the comet discovered from the HomeBody
| void ScenarioDiscoverableObjects.SpawnDresAsteroid |
( |
int |
asteroidSeed | ) |
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inline |
| void ScenarioDiscoverableObjects.SpawnHomeAsteroid |
( |
int |
asteroidSeed | ) |
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inline |
| void ScenarioDiscoverableObjects.SpawnLastAsteroid |
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| ) |
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inline |
| void ScenarioDiscoverableObjects.Start |
( |
| ) |
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inline |
| List<uint> ScenarioDiscoverableObjects.discoveredObjectIDs |
Objects discovered by the home body
| int ScenarioDiscoverableObjects.lastSeed |
Maximum Untracked Object Class of the Asteroid
| float ScenarioDiscoverableObjects.maxUntrackedLifetime = 20f |
Minimum Untracked Object Class of the Asteroid
| float ScenarioDiscoverableObjects.minUntrackedLifetime = 1f |
| int ScenarioDiscoverableObjects.spawnGroupMaxLimit = 10 |
| int ScenarioDiscoverableObjects.spawnGroupMinLimit = 3 |
| float ScenarioDiscoverableObjects.spawnInterval = 15f |
| int ScenarioDiscoverableObjects.spawnOddsAgainst = 2 |
| List<uint> ScenarioDiscoverableObjects.untrackedObjectIDs |
objects discovered by the homebody that are untracked
The singleton instance of DeployedScience
The documentation for this class was generated from the following file: