| bool ScenarioLoadDialog.ScenarioSaveInfo.CanRestart |
( |
| ) |
|
|
inline |
| string ScenarioLoadDialog.ScenarioSaveInfo.LoadPath |
( |
| ) |
|
|
inline |
| void ScenarioLoadDialog.ScenarioSaveInfo.SetBanner |
( |
Texture2D |
texture | ) |
|
|
inline |
| Texture2D ScenarioLoadDialog.ScenarioSaveInfo.banner |
| string ScenarioLoadDialog.ScenarioSaveInfo.name |
| string ScenarioLoadDialog.ScenarioSaveInfo.resumeFolderFullPath |
| string ScenarioLoadDialog.ScenarioSaveInfo.savePath |
| Callback<Texture2D> ScenarioLoadDialog.ScenarioSaveInfo.OnBannerLoaded = t => { } |
The documentation for this class was generated from the following file: