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| void | ArcMesh () |
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| void | BgArcMesh (Mesh m, float radius, float width, int segments, float angleStart, float angleEnd, Vector3 center, Vector3 axis, Vector3 fwd, Func< float, float, Color > colorMethod) |
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| void | DrawMesh () |
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| void | EquilibriumFloaterUpdate (CoLTest test) |
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| void | KillMeshObj () |
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| void | OnDestroy () |
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| void | OnDrawGizmo (EditorMarker_CoL gizmoCoL) |
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| void | OnGUI () |
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| void | OnInit () |
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| void | onPartEvent (ConstructionEventType evt, Part p) |
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| void | onShipModified (ShipConstruct ship) |
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| void | ResetEquilibriumFloater (Vector3 noseAxis) |
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| float | RoundedArcCapMethod (float angleStart, float angleEnd, float angle) |
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| void | Solve (ShipConstruct ship, bool resetFloater) |
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| void | SpawnMeshObj () |
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| void | TriangulateMesh (int v00, int v01, int v0, int v1, int[] tris) |
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| void StabilityOverlayTest.ArcMesh |
( |
| ) |
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inline |
< triangulate from the previous set of vertices forward
| void StabilityOverlayTest.BgArcMesh |
( |
Mesh |
m, |
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float |
radius, |
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float |
width, |
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int |
segments, |
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float |
angleStart, |
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float |
angleEnd, |
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Vector3 |
center, |
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Vector3 |
axis, |
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Vector3 |
fwd, |
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Func< float, float, Color > |
colorMethod |
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) |
| |
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inline |
< triangulate from the previous set of vertices forward
| static void StabilityOverlayTest.Disconnect |
( |
| ) |
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|
inlinestatic |
| void StabilityOverlayTest.DrawMesh |
( |
| ) |
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inline |
| void StabilityOverlayTest.EquilibriumFloaterUpdate |
( |
CoLTest |
test | ) |
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inline |
| static void StabilityOverlayTest.Init |
( |
| ) |
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inlinestatic |
| void StabilityOverlayTest.KillMeshObj |
( |
| ) |
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inline |
| void StabilityOverlayTest.OnDestroy |
( |
| ) |
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inline |
| void StabilityOverlayTest.OnGUI |
( |
| ) |
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inline |
| void StabilityOverlayTest.OnInit |
( |
| ) |
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inline |
| static void StabilityOverlayTest.onPlayModeChanged |
( |
PlayModeStateChange |
state | ) |
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|
inlinestatic |
| void StabilityOverlayTest.ResetEquilibriumFloater |
( |
Vector3 |
noseAxis | ) |
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inline |
| float StabilityOverlayTest.RoundedArcCapMethod |
( |
float |
angleStart, |
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float |
angleEnd, |
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float |
angle |
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) |
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inline |
| void StabilityOverlayTest.Solve |
( |
ShipConstruct |
ship, |
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bool |
resetFloater |
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) |
| |
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inline |
| void StabilityOverlayTest.SpawnMeshObj |
( |
| ) |
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inline |
< TransparentFX
< TransparentFX
| void StabilityOverlayTest.TriangulateMesh |
( |
int |
v00, |
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int |
v01, |
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int |
v0, |
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int |
v1, |
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int[] |
tris |
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) |
| |
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inline |
< mesh backside starts from the second half of the array
| float StabilityOverlayTest.airspeed = 100f |
| float StabilityOverlayTest.AoA = 0f |
| float StabilityOverlayTest.arcRange = 120f * Mathf.Deg2Rad |
| Color StabilityOverlayTest.bgColor1 = new Color(0.3058824f, 0.4901961f, 0.509804f, 1f) |
| Color StabilityOverlayTest.bgColor2 = new Color(0.227451f, 0.2470588f, 0.2509804f, 1f) |
| float StabilityOverlayTest.graphScalingBias = 0.1f |
| float StabilityOverlayTest.noseAxisLineLength = 10f |
| bool StabilityOverlayTest.online = false |
| int StabilityOverlayTest.pitchSamples = 180 |
| float StabilityOverlayTest.radius = 6f |
| float StabilityOverlayTest.sampleDistribution = 1f |
The documentation for this class was generated from the following file: