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static bool | ParseEnabled (out bool value, ConfigNode node, string valueName, string FieldUIControlName) |
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static bool | ParseFloat (out float value, ConfigNode node, string valueName, string FieldUIControlName, string errorNoValue) |
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static bool | ParseString (out string value, ConfigNode node, string valueName, string FieldUIControlName, string errorNoValue) |
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BaseField | field |
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override void UI_Cycle.Load |
( |
ConfigNode |
node, |
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object |
host |
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) |
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inlinevirtual |
override void UI_Cycle.Save |
( |
ConfigNode |
node, |
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object |
host |
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) |
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inlinevirtual |
string [] UI_Cycle.stateNames = new string[] { "Default" } |
The documentation for this class was generated from the following file:
- KSP/Assets/Scripts/GameDatabase/UI_Controls/UI_Cycle.cs