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static bool | ParseEnabled (out bool value, ConfigNode node, string valueName, string FieldUIControlName) |
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static bool | ParseFloat (out float value, ConfigNode node, string valueName, string FieldUIControlName, string errorNoValue) |
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static bool | ParseString (out string value, ConfigNode node, string valueName, string FieldUIControlName, string errorNoValue) |
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BaseField | field |
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override void UI_FloatEdit.Load |
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ConfigNode |
node, |
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object |
host |
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) |
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inlinevirtual |
override void UI_FloatEdit.Save |
( |
ConfigNode |
node, |
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object |
host |
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) |
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inlinevirtual |
float UI_FloatEdit.incrementLarge = 0 |
float UI_FloatEdit.incrementSlide = 0 |
float UI_FloatEdit.incrementSmall = 0 |
float UI_FloatEdit.maxValue = float.PositiveInfinity |
float UI_FloatEdit.minValue = float.NegativeInfinity |
string UI_FloatEdit.unit = "" |
bool UI_FloatEdit.useSI = false |
The documentation for this class was generated from the following file: